GAMELIFT SERVER 1.1.5

GENERAL

  • The server will now automatically detect what server the port is running on (if not using -port=7777 argument when launching the server)
  • You can now specify log file path and file name when creating the GameLift Server Object

Thanks to Untraceable Smurf for these great suggestions

DYNAMODB 1.2.8

GENERAL

  • Fixed “Scan” node not returning the correct data
    Thanks to Untraceable Smurf for finding and fixing this issue
  • Fixed potential memory leak with UBlueprintAsyncActionBase nodes not being removed from root

EOSCORE 1.9.2.9

GENERAL

  • Updated EOS SDK to 1.15.2.1

Epic Online Services (EOS) SDK

Version 1.15.2.1

August 30, 2022

**Note

  • If you have already downloaded and are using Epic Online Services SDK version 1.15.2 and your game utilizes P2P, you are strongly encouraged to update to the 1.15.2.1 version of the SDK as soon as possible.

RELEASE NOTES

P2P

  • Bug Fix: Resolved a new issue in 1.15.2 where a P2P connection to a peer would timeout shortly after connecting under specific circumstances.