EOSCore:: 1.6.6

OnlineSubsystem

  • Fixed NetUniqueId issues that were not being set correctly when logging in, making it impossible to Create Sessions

Auto-Login

The plugin can now Auto-Login when you start up your Game / Project. To use this feature add “bAutoLogin=true” to DefaultEngine.ini

[EOSCore]
bEnabled=true
bDebugging=true
bAutoLogin=true
ProductId=
SandboxId=
DeploymentId=
ClientId=
ClientSecret=
ProductName=EOSCore Product
ProductVersion=1.0

You can also launch your Project / Game with the –AUTO_LOGIN command line argument

"C:\Program Files\Epic Games\UE_4.23\Engine\Binaries\Win64\UE4Editor.exe" "C:\Unreal Projects\EOSProject\EOSProject.uproject" -game -log -AUTO_LOGIN

If you have a valid PersistentAuth saved on your computer, the plugin will now auto-login and authenticate you

EOSCore:: 1.6.5

General

  • Changed how callbacks are handled
  • Code refactoring
  • Updated EOS SDK to version 1.7.1

UI

  • New function: “Add notify display setings updated
  • New function: “Remove notify display settings updated

EOS SDK CHANGELOG

Lobbies

  • EOS_LOBBYMODIFICATION_MAX_ATTRIBUTE_LENGTH has been increased to 64
  • Added EOS_LOBBY_SEARCH_MINCURRENTMEMBERS for searching for a lobby with a minimum member count
  • Added EOS_LOBBY_SEARCH_MINSLOTSAVAILABLE for searching for a lobby with minimum available room for new players
  • Bug Fix: EOS_Lobby_CreateLobby has some additional logging for invalid parameters

Session Based Matchmaking

  • EOS_SESSIONMODIFICATION_MAX_SESSION_ATTRIBUTE_LENGTH has been increased to 64

Social Overlay

  • New: Adding APIs to support notifying the game about the overlay’s exclusive input state. Exclusive input is defined as all mouse and keyboard input will be captured by the overlay and not will not be received by the game.
    • EOS_UI_AddNotifyDisplaySettingsUpdated
    • EOS_UI_RemoveNotifyDisplaySettingsUpdated
  • Bug Fix: Fixed a bug where the social overlay was never notified when a client leaves a session.
  • Bug Fix: Fixed a bug where earning first achievement during session would not prompt a notification.

SteamCore:: 1.24

General

  • Fixed a steam version macro
    Special thanks to OverRated for finding it

Apps

  • Fixed SteamApps not using the Server accessor when running dedicated server

Networking

  • Fixed Networking not using the Server accessor when running dedicated server

Inventory

  • Fixed Inventory not using the Server accessor when running dedicated server

UGC

  • Fixed UGC not using the Server accessor when running dedicated server

Utils

  • Fixed Utils not using the Server accessor when running dedicated server

EOSCore:: 1.6.4

General

  • Session address was being malformed on creation when creating a session

OnlineSubsystemEOSCore

  • Added OnlineAchievementsInterface
  • Added OnlineFriendsInterface
  • Added OnlinePresenceInterface
  • Added OnlineUserInterface

The OnlineSubsystemInterfaces are not finished

EOSCore:: 1.6.3

General

  • A lot of code cleanup / refactoring and optimization
  • All ClientData paramaters have been removed from blueprint nodes, as they are unnecessary for blueprint usage.

Player Data Storage

  • Most functions are now static