
FOLIAGE
- Enable Debugging
Print errors and warnings to log - Foliage Actor
This actor will replace the Foliage Instance that you interact with - Foliage DataTable
Data Table containing information on what Foliage Instances the foliage plugin will interact with - Hidden Foliage Move Distance
Hidden Foliage will be moved away on the Z axis once it’s replaced with a Foliage Actor (if respawning is enabled)
SETTINGS
- Foliage Respawn Rate
How often we try and respawn Foliage Instances (in seconds) - Block Foliage Despawn Radius
The Foliage Plugin will perform a sphere trace determined by this radius, if any object is found within this radius it will not despawn the Foliage Actor (useful to prevent players from seeing Foliage popping up in front of them) - Block Foliage Respawn Radius
Same as above, but will block respawning (useful to prevent players from seeing Foliage popping up in front of them) - Blocked Respawn Object Types
Determines what object types that will block despawn / respawn, related to the settings above
SAVING AND LOADING
- Enable Persistent Data
The Foliage Plugin can save your data between gaming sessions for all foliage instances that have been modified - Auto Saving Rate
How often to auto save (in seconds) - Save Game Name
Save game file name
REPLICATION
- Enable Replication
Enable / Disable Replication of the Foliage Plugin - Replicate Physics Movement
Disabled by Default to save on bandwidth, replication of physics movement is something you want to avoid unless it’s gameplay important