Foliage Actor This actor will replace the Foliage Instance that you interact with
Foliage DataTable Data Table containing information on what Foliage Instances the foliage plugin will interact with
Hidden Foliage Move Distance Hidden Foliage will be moved away on the Z axis once it’s replaced with a Foliage Actor (if respawning is enabled)
SETTINGS
Foliage Respawn Rate How often we try and respawn Foliage Instances (in seconds)
Block Foliage Despawn Radius The Foliage Plugin will perform a sphere trace determined by this radius, if any object is found within this radius it will not despawn the Foliage Actor (useful to prevent players from seeing Foliage popping up in front of them)
Block Foliage Respawn Radius Same as above, but will block respawning (useful to prevent players from seeing Foliage popping up in front of them)
Blocked Respawn Object Types Determines what object types that will block despawn / respawn, related to the settings above
SAVING AND LOADING
Enable Persistent Data The Foliage Plugin can save your data between gaming sessions for all foliage instances that have been modified
Auto Saving Rate How often to auto save (in seconds)
Save Game Name Save game file name
REPLICATION
Enable Replication Enable / Disable Replication of the Foliage Plugin
Replicate Physics Movement Disabled by Default to save on bandwidth, replication of physics movement is something you want to avoid unless it’s gameplay important