Category: unreal engine
EOSCOre 1.9.0.23
General FEOSEpicAccountId was not being initialized to a nulled string Plugin will now use the XAudio2_9 dlls that are included with the engine rather than including it’s own .dlls Minor fixes for Mac OS
EOSCORE 1.9.0.22
General Added verbose output to Create/Find/Update session Android Fixed wrong path for libEOSSDK.so when copying/packaging projects for andorid MAC Fixed a editor crash on shutdown CONNECT Fixed FConnectQueryProductUserIdMappingsOptions struct not setting the array values correctly
EOSCOre 1.9.0.21
IOS & Iphone Simplified IOS setup, you can now configure the IOS Client Id from the Project Settings Menu
EOSCore 1.9.0.2
General Fixed a packaging error on Android Connect Fixed CreateUser node using wrong API Version IOS & Iphone The plugin is now IOS & IPhone compatible!Before using the plugin on IOS devices there are some additional steps required, you will find these steps here: https://eeldev.com/index.php/docs/eoscore/bonus-examples/mobile/ios-iphone/ soon.
EOSCore 1.9.0.1
General Added a new Utility function “GetPublicIp” will attempt to get the users public Ip Address New Bonus Example: Voice Chat RTC Increased JoinRoomToken buffer size EOSCore::Web A new EOSCore::Web module is now avaiable, this module allows you to talk with the EOS WEB API inside your UE4 projectYou can for example use this new […]