Updates & Changelog ↗

Category: unreal engine

EOSCORE 1.9.0.27

GENERAL Fixed login node callback being triggered twice from OSS when using DeviceIdLogin node may still trigger several callbacks when using other authentication methods since it may do multiple authentication attempts depending on the authentication method All subsystems will now clear all Notifications for every interface on shutdown and do proper cleanup of all callback […]

FOLIAGE PLUGIN 1.6.5.2

GENERAL Fixed an issue where the blueprint event “BPE on Foliage Depleted” was being called twice

EOSCORE 1.9.0.26

GENERAL The Login node now has a Callback event that will execute once we get a callback from the OSS/EOS Servers Playerdatastorage Fixed “Write File” not returning a callback when the specified file was missing Fixed a crash in “Write File” when file size is 0

EOSCORE 1.9.0.25

General Fixed a crash related to deleting the wrong allocation on some async callbacks WEB Refactored the web module into separate header and source files All references to previous WEB functions will be invalid, they are now all contained within their own UObject to make it easier to use in the future ClientId and ClientSecret […]

EOSCOre 1.9.0.24

General Something went wrong in the last update, some modules did not get pre-compiled binaries when installing from the Launcher You can now submit Player Tickets from inside your UE4 game, see below screenshots New Bonus Example:Player Tickets EOSCore::Web New Voice Function: Modify Participant New Voice Function: Remove Participant New Auth Function: Request Access Token […]