Simple Build System Settings

Simple Build system Settings Explained. Enable Permissions If you want to enable the Permissions system, otherwise the system will not check Ownership of buildings Placement Offset This is an offset used for building placement, when you spawn the build actor into the world it will inherit this offset, there are also in game functions to […]

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Simple Build System Adding a new Building

What you need before continuing: You must have imported your building Mesh that you want to use Make a Child Blueprint Class of “BP_Master_Building” and name it whatever you want. Add a new Row to the DataTable “DT_Buildings” Fill in the information It should look something like this when done: In the player controller, select […]

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Fishing System for Unreal Engine 4

The Fishing system for Unreal Engine 4 has been relased! Fishing System for Unreal Engine 4

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Adding new resources to the Foliage System 1.2

In the latest version of the Foliage System, I’ve made it super simple to add new Resources! All you have to do now is open up DT_Resources data table and sets the mesh(es) for your resource, and you’re done!     You can now have an array of meshes for the same resource, if they […]

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Adding new resources to the Foliage System

THIS GUIDE IS FOR THE OLD 1.0 VERSION, IF YOU ARE USING THE FOLIAGE SYSTEM 1.2 THEN USE THIS GUIDE: Adding new resources to the Foliage System 1.2           Create a Child Blueprint Class of the BP_MasterResource Open DT_Resources Data Table and add a New Row, set “ResourceToSpawn” to your new […]

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