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← UpdatesTHUMBNAILER 1.5.3
GENERAL
- Thumbnails are imported into the save folder again instead of a subfolder per thumbnail
- Overwrite dialog, notifications and “highlight in content browser” work again
- Thumbnails are imported as 2D Pixels without mipmaps again
- TGA option now actually saves as TGA
- Actor thumbnails are named after the Blueprint (Thumb_BP_Door) instead of the spawned instance (Thumb_BP_Door_C_0)
- First transparent capture no longer gets a half transparent background
- Transparent captures with an orthographic camera are no longer empty (5.7+)
- Fixed a crash when capturing after resetting the asset selection
- Pressing capture twice quickly no longer creates two thumbnails
- Engine settings are restored even if a capture fails
- Camera speed +/- buttons work again in 5.7+
- Camera bookmarks with zero rotation can now be saved
- Fixed possible crashes when closing/reopening the Thumbnailer tab or closing the editor
- Fixed C++20 compile error on Mac/Linux
CHANGES
- Orthographic camera mode now uses a real orthographic projection
- Settings are also available under Editor Preferences > Plugins > Thumbnailer
- All settings are now saved between sessions
- Settings/Scene/Help windows stay on top of the editor only, not every other program
- Thumbnail names with invalid characters are cleaned up automatically
- Toolbar button and help menu use the new UE5 menu system
- Removed support for UE4 and UE 5.0-5.3
- General cleanup and removal of deprecated engine API usage