Requires Unreal Engine 5.4 or newer. Unreal Engine 4.27 to 5.3 stay on version 1.5.2
Redesigned Thumbnailer window with Asset, Scene and Settings panels
Asset type tabs for static meshes, skeletal meshes and actors
Camera view presets: Front, Back, Left, Right, Top and Iso
The active camera view is highlighted in the right panel
Default camera view is now Iso
Camera bookmarks, up to ten camera positions saved on the number keys
Orthographic camera now uses a real orthographic view instead of a narrow field of view
Thumbnail Resolution and File Extension can be set under Output in the right panel
Added TGA output
Improved asset framing
Click the Last Capture image to open a larger preview
Settings are now saved between editor sessions
Camera speed controls use the Unreal Engine 5.7+ camera speed settings
Batch capture, select several assets in the Content Browser and select Capture Thumbnails (N)
Right-click one or more folders and select Capture Thumbnails to capture every static mesh, skeletal mesh and actor Blueprint in them and their subfolders
Override Thumbnail Name is ignored during a batch
Added Frame Each Asset, frames every asset in a batch from the current camera rotation, or keeps the camera location so all assets are captured at the same scale
Presets, save the settings, camera and scene profile as a Thumbnailer Preset asset that can be shared with your team through source control
Preset section in the right panel to pick, apply again and save presets
The last selected preset is remembered between editor sessions
BUG FIXES
Fixed the first transparent capture getting a semi transparent background
Fixed transparent captures with the orthographic camera
Fixed actor thumbnails being named after the actor instance instead of the Blueprint
Fixed the asset type falling back to a previously used type
Fixed crashes when calculating the bounds of an asset
Fixed invalid characters in thumbnail names
Fixed the overwrite dialog, notifications and Content Browser highlight
Fixed imported thumbnails missing the 2D Pixels (unfiltered) and no mipmaps settings
Fixed the crosshair and frame colors changing the editor’s global style