Adding new resources to the Foliage System

THIS GUIDE IS FOR THE OLD 1.0 VERSION, IF YOU ARE USING THE FOLIAGE SYSTEM 1.2 THEN USE THIS GUIDE: Adding new resources to the Foliage System 1.2           Create a Child Blueprint Class of the BP_MasterResource Open DT_Resources Data Table and add a New Row, set “ResourceToSpawn” to your new […]

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Integrating the Foliage System with the Survival Template (MSGT)

Begin by migrating the FoliageSystem to your MSGT Content folder     Add the C-Foliage component to your SurvivalController     SurvivalController > GetActionType() function     Copy all the Events and variables from GS_FoliageGameState Blueprint Paste them into the SurvivalGameState Blueprint.     You’ll also have to re-create the 2 missing functions inside the […]

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