Updates & Changelog ↗

Category: unreal engine

SteamCore 1.3.1

General Added utility function to check if PublishedFileId is valid Renamed ESubsystem to ESteamSubsystem due to a naming conflict

S3: Creating a AWS S3 User

Go to https://console.aws.amazon.com/iam/ and login to your Amazon Account and access the IAM Console Click on “Users” and then “Add User“ Name your user user and check “Programmatic Access“ On the next screen click on “Attach existing policies directly” and search for S3, select “AmazonS3FullAccess“. You can skip the “Tags” page Verify your settings and click on “Create User“ These are […]

DynamoDB: Creating a User

Go to https://console.aws.amazon.com/iam/ and login to your Amazon Account and access the IAM Console Click on “Users” and then “Add User“ Name your user user and check “Programmatic Access“ On the next screen click on “Attach existing policies directly” and search for DynamoDBFullAccess You can skip the “Tags” page Verify your settings and click on “Create User“ These are the security keys that […]

GameLiftClient 1.0.7

General Fixed reading the zip data buffer when creating a script Fixed reading the zip data buffer when updating a script

EOSCore:: 1.7.7

General Added a couple of nullptr checks Title Storage The Title Storage Interface enables developers using Epic Online Services (EOS) to retrieve encrypted data from cloud servers. Data that you store through this interface is accessible to any user on any device where they can log in. While similar to the Player Data Storage Interface, this interface is specialized to […]