Version 1.2 is now available on the UE4 Marketplace! Added a Health system to finished buildings, use Q to apply damage to a finished building Added a damage system Added destruction system to buildings Added socket placement for buildings Added visual sockets for placement locations Major changes in the C-Foliage component, a lot of improvements Configuring […]
The socket system is an easy way to determine the location of a new building that you want to place in the world. There is a new array in the DT_Buildings DataTable that allows you to specify what sockets that this building is compatible with, for example: The door building is compatible with a Door […]
The Farming System 1.1 Update contains a lot of fixes and improvements Max Harvesting Distance Making the player unable to harvest and water plants when exceeding the set range. Removed several blueprint interface functions Replaced with a single Struct instead (PlantState) Cleaned up a lot of the variables and functions in the BP_FarmActor Replaced with […]
HOW TO INTEGRATE THE FARMING SYSTEM WITH THE MULTIPLAYER SURVIVAL GAME TEMPALTE (MSGT) Begin by Migrating the Farming System to your MSGT installation Add the FarmingSystem component to the MSGT’s SurvivalController Copy the Events from the BP_PlayerController (inside the FarmingSystem folder) to your SurvivalController, EXCEPT the last event (Input: E), we’ll add this to the […]
HOW TO ADD THE FARMING SYSTEM TO YOUR OWN PROJECT Begin by Migrating the FarmingSystem to your own project Add the Component to your PlayerController Check the example BP_PlayerController on what functions/events to execute from your own PlayerController. Settings Enable Snapping Enable/Disable placement snapping when placing new farm actors Enable Trace Interaction Enable/Disable the Farming […]