STEAMCORE 1.5.0.4
MATCHMAKING Disabled “Get Player Count” workaround when searching for LAN sessions
Read more ↗// Development log
MATCHMAKING Disabled “Get Player Count” workaround when searching for LAN sessions
Read more ↗CONNECT Fixed an issue with the “Create Device Id” node
Read more ↗general Added a “Get SteamId from PlayerState” utlity function Matchmaking Added a workaround to “Find SteamCore Sessions” to return the correct Player Count, the default steam OSS implementation is not returning the correct player count by default
Read more ↗GENERAL New bonus example: Password protecting your games MATCHMAKING SERVERS Added a Timeout value to the RequestInternetServerList function Added a “OnRefreshCompleted” callback New function: ReleaseRequesthttps://partner.steamgames.com/doc/api/ISteamMatchmakingServers#ReleaseRequest Releases the asynchronous server list request object and cancels any pending query on it if there’s a pending query in progress. The RefreshComplete callback will not be posted when request is released. […]
Read more ↗GENERAL Changed how xaudio2_9redist.dll is located Added more debugging output New EOSCoreShared module, this module is a link between the EOSCore and EOSCoreSubsystem type definitions Login node will now clear bound delegate to OSS login completed delegate, should no longer be called multiple times when logging in AUTHENTICATION Fixed error 14 EOS_Auth_Login on IOS devices
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