EventDispatcher 1.1
Added StringInt Event type
Read more ↗// Development log
Added StringInt Event type
Read more ↗Minor changes to CreateSteamCoreSession Minor changes to FindSteamCoreSessions Added error messages when calling SteamAPI functions when steam is not properly loaded / available Fixed some includes needed for using SteamCore:: in a C++ project Made changes in Steam.h to automatically detect Steamworks version depending on engine version rather than having to manually edit the value […]
Read more ↗Increased Steam Authentication Key buffer size, authenticating with GameServers should now work properly Create SteamCore Session & Find SteamCore Sessions have been updated
Read more ↗Added a Macro to define what Steam SDK version we’re using.(UE 4.24 contains both SDK 1.42 and 1.46), this allows us to compile the plugin for both UE 4.23 and 4.24 without having to manage two seperate projects. The caveat with this method is that all functions and subsystems will list as available in 4.23 […]
Read more ↗Added Melee Weapons for Players Added 4 hotbar slots that can be populated with weapons Character movement speed depending on what weapon you’re carrying All new movement animations Movement Speed is affected by directionForward 100%Strafing and Backwards: 50% Picking up Ammo will give Ammo to the currently equipped weapon, or the first weapon in hotbar […]
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