Updates & Changelog ↗

GAMELIFT CLIENT 3.0.5

October 10, 2026

GENERAL FIXES

  • Calling a node before the client object is ready no longer crashes the game, throws a log instead
  • Fixed region names in player latency maps being converted incorrectly
  • Get Log File Path Name now returns the correct log file path.
  • The client configuration and credentials are now freed when the client
    object is destroyed
  • The loader logs an error if one of the libraries fails to load, instead of
    failing silently