← Updates

THUMBNAILER 1.5.3

GENERAL

  • Thumbnails are imported into the save folder again instead of a subfolder per thumbnail
  • Overwrite dialog, notifications and “highlight in content browser” work again
  • Thumbnails are imported as 2D Pixels without mipmaps again
  • TGA option now actually saves as TGA
  • Actor thumbnails are named after the Blueprint (Thumb_BP_Door) instead of the spawned instance (Thumb_BP_Door_C_0)
  • First transparent capture no longer gets a half transparent background
  • Transparent captures with an orthographic camera are no longer empty (5.7+)
  • Fixed a crash when capturing after resetting the asset selection
  • Pressing capture twice quickly no longer creates two thumbnails
  • Engine settings are restored even if a capture fails
  • Camera speed +/- buttons work again in 5.7+
  • Camera bookmarks with zero rotation can now be saved
  • Fixed possible crashes when closing/reopening the Thumbnailer tab or closing the editor
  • Fixed C++20 compile error on Mac/Linux

CHANGES

  • Orthographic camera mode now uses a real orthographic projection
  • Settings are also available under Editor Preferences > Plugins > Thumbnailer
  • All settings are now saved between sessions
  • Settings/Scene/Help windows stay on top of the editor only, not every other program
  • Thumbnail names with invalid characters are cleaned up automatically
  • Toolbar button and help menu use the new UE5 menu system
  • Removed support for UE4 and UE 5.0-5.3
  • General cleanup and removal of deprecated engine API usage