Requires UE 5.1 or later. UE 4.27 is no longer supported.
GENERAL
- Added Foliage Plugin Geometry Collection Actor. This new actor shows the destructible mesh of a Foliage Actor
- Added the Geometry Collection Actor Class setting to Plugin Settings. You can set your own Blueprint child class here to add custom logic to the destructible mesh.
- Saving is asynchronous and only happens when something changed
- If you paint or erase foliage after release, saved instances are found again by their original location.
- Field System Actor Life Span
- The navigation mesh updates when foliage is harvested or respawns
- Copied or duplicated foliage components no longer get the same ID
- The foliage mesh now always shows on the Foliage Actor
MULTIPLAYER
- Instances no longer respawn while their Foliage Actor still exists
- Respawn no longer restores the wrong instance on clients
- Clients no longer get duplicate instances when the same data is received more than once
DAMAGE FIXES
- Radial damage no longer hits the wrong instances
- Handle Foliage Reward and BPE On Foliage Damaged always received
UDamageTypeinstead of the actual damage type - Damage now reaches the destructible mesh after an instance with a destructible version has been hit
- The Foliage Actor static mesh is now hidden and its collision disabled while the destructible mesh is shown
- Resources with a destructible mesh no longer simulate physics on depletion when the destructible mesh is shown
BREAKING CHANGES
- UE 5.0 or later is required. UE4 support has been removed, and the plugin no longer depends on ApexDestruction