EVENTDISPATCHER 1.6.8
October 22, 2026
GENERAL
- Unregister Events no longer stops all later events from being queued
- Fixed a crash in Debug Event Manager with named events
- Fixed a crash when unregistering events from inside a callback
- Fixed problems with several game instances, such as Play In Editor with multiple players
- Payload objects are kept alive until every listener has received them
- Invoked events run in the order they were invoked, and the queue no longer has a limit of 100 entries
- Unregistering a listener cancels its already queued calls
- Listeners whose objects have been destroyed are removed automatically
- Registering the same callback twice is ignored
- Polling Rate changes apply without restarting
- Warnings are logged when an event is invoked or registered with a mismatched type, or registered without a callback
ADDED
- Project settings Dispatch Immediately and Dispatch While Paused.
UEventIdentifiercan be used from other C++ modules.GetNumRegisteredEvents()andGetNumQueuedEvents()onUEventManager.- Automation tests (
EventDispatcherTestseditor module).