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GENERAL
PGC Documentation
- Added support for PCG, set Component Class to FoliagePluginComponent in the Static Mesh Spawner Descriptor
- Instances generated by PCG can be harvested, both when generated in the editor and at runtime
- FoliagePluginComponent can now be added to your own Actors and harvested like painted foliage
- Harvested and removed instances are now matched by mesh and original location instead of instance index
- Harvested instances stay hidden when foliage is repainted, PCG regenerates or a component is replaced
- Harvested instances are hidden again after a component’s instances change at runtime
- Saves from 2.0.0 still load and are updated automatically