GENERAL

PGC Documentation

  • Added support for PCG, set Component Class to FoliagePluginComponent in the Static Mesh Spawner Descriptor
  • Instances generated by PCG can be harvested, both when generated in the editor and at runtime
  • FoliagePluginComponent can now be added to your own Actors and harvested like painted foliage
  • Harvested and removed instances are now matched by mesh and original location instead of instance index
  • Harvested instances stay hidden when foliage is repainted, PCG regenerates or a component is replaced
  • Harvested instances are hidden again after a component’s instances change at runtime
  • Saves from 2.0.0 still load and are updated automatically