Dedicated Server Bug with Interactive Foliage

If you are using regular Listen servers, then this does not apply to you! It has come to my attention that running the Foliage System on Dedicated Servers causes the server to crash. Assertion failed: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:Runtime/Core/Public\Containers/Array.h] [Line: 634] Array index out of bounds: 3530 from an … Read more

Integrating the Foliage System with the Survival Template (MSGT)

Begin by migrating the FoliageSystem to your MSGT Content folder     Add the C-Foliage component to your SurvivalController     SurvivalController > GetActionType() function     Copy all the Events and variables from GS_FoliageGameState Blueprint Paste them into the SurvivalGameState Blueprint.     You’ll also have to re-create the 2 missing functions inside the … Read more

Foliage System for Unreal Engine 4

Happy to announce the Foliage System for Unreal Engine 4, The foliage system enables users to interact with procedural and dynamic placed Foliage inside Unreal Engine Visit the product page here Integrating the Foliage System with the Survival Template (MSGT)