Integrating Simple Build System with Multiplayer Survival Game Template

Assets required for integration Before you begin, please read the following! START BY BACKING UP YOUR PROJECT¬†BEFORE MIGRATING, I take NO responsibility if You or Unreal Engine mess up the Migration/Integration process. The Multiplayer Survival Template doesn’t have a default definition of Resources such as Wood or Stone, therefor, if you want to … Read more

Simple Build System Settings

Simple Build system Settings Explained. Enable Permissions If you want to enable the Permissions system, otherwise the system will not check Ownership of buildings Placement Offset This is an offset used for building placement, when you spawn the build actor into the world it will inherit this offset, there are also in game functions to … Read more

Simple Build System Adding a new Building

What you need before continuing: You must have imported your building Mesh that you want to use Make a Child Blueprint Class of “BP_Master_Building” and name it whatever you want. Add a new Row to the DataTable “DT_Buildings” Fill in the information It should look something like this when done: In the player controller, select … Read more

Dedicated Server Bug with Interactive Foliage

If you are using regular Listen servers, then this does not apply to you! It has come to my attention that running the Foliage System on Dedicated Servers causes the server to crash. Assertion failed: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:Runtime/Core/Public\Containers/Array.h] [Line: 634] Array index out of bounds: 3530 from an … Read more