EOSCore:: 1.6.3
General A lot of code cleanup / refactoring and optimization All ClientData paramaters have been removed from blueprint nodes, as they are unnecessary for blueprint usage. Player Data Storage Most functions are now static
Read more ↗// Development log
General A lot of code cleanup / refactoring and optimization All ClientData paramaters have been removed from blueprint nodes, as they are unnecessary for blueprint usage. Player Data Storage Most functions are now static
Read more ↗Online Session Interface Fixed a nullptr exception when updating a session Implemented DestroySession
Read more ↗General Changed the logging category for EOSCore:: from EOSCoreLog to LogEOSCore Lobby GetLobbyInviteIdByIndex changed output from being a string to a LobbyIdStruct Added a function to Make FLobbyId structs
Read more ↗General Changes Changed Tick mechanics for EOSCore:: and OnlineSubsystemEOSCore:: Example Project The example project has been updated, available: https://eeldev.com/index.php/eoscore/ IOnlineSessions The IOnlineSessions Interface is partially implemented You can now use “CreateSession” node to create a game session You can now use “FindSessions” node to find game sessions You can now use “JoinSession” node to join […]
Read more ↗OnlineSubsystemEOSCore The OnlineSubsystemEOSCore is now available! Connecting / Hosting games using the P2P Interface Connect to a remote host using: “open eoscore.user_product_id“ The OnlineSubsystemEOSCore will handle the NAT Traversal / NAT Punchthrough, no need to configure firewalls or routers.
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