Updates & Changelog ↗

Category: foliage plugin

FoliagePlugin 1.5.2

General Fixed an issue with loading data table data in a packaged project Added more debugging output Debugging DefaultEngine.ini

Foliage Plugin 1.4.1 Update

Changed the HandleFoliageReward function signature inside the FoligeActor that can be overriden to implement custom logic for handling the reward data. Changed FoligeRewardData struct to BlueprintReadWrite to enable modifying the reward data in blueprint overridable events. OnFoliageHarveted interface fucntion is now BlueprintCallable Optimized Replication using FastArraySerializer Fixed an issue where the blocking object types didn’t […]

Foliage Plugin 1.4 Update

Moved the Foliage Plugin Actor Class from Project Settings to Data Table Settings so you can have different Foliage Actors depending on your resource Rewards on Harvest now has a Min and Max value Valid Damage Types is now an array of Damage Types so you can have multiple damage types for one resource