Visit the Project Page for The Simple Apocalypse for more information regarding this game.
THIS GUIDE IS FOR THE OLD 1.0 VERSION, IF YOU ARE USING THE FOLIAGE SYSTEM 1.2 THEN USE THIS GUIDE: Adding new resources to the Foliage System 1.2 Create a Child Blueprint Class of the BP_MasterResource Open DT_Resources Data Table and add a New Row, set “ResourceToSpawn” to your new … Read more Adding new resources to the Foliage System
Begin by migrating the FoliageSystem to your MSGT Content folder Add the C-Foliage component to your SurvivalController SurvivalController > GetActionType() function Copy all the Events and variables from GS_FoliageGameState Blueprint Paste them into the SurvivalGameState Blueprint. You’ll also have to re-create the 2 missing functions inside the … Read more Integrating the Foliage System with the Survival Template (MSGT)
Happy to announce the Foliage System for Unreal Engine 4, The foliage system enables users to interact with procedural and dynamic placed Foliage inside Unreal Engine Visit the product page here Integrating the Foliage System with the Survival Template (MSGT)
This website is dedicated to Dry Eel Development, projects developed for Unreal Engine 4.