Assets required for integration https://www.unrealengine.com/marketplace/simple-building-system https://www.unrealengine.com/marketplace/survival-game-template Before you begin, please read the following! START BY BACKING UP YOUR PROJECT BEFORE MIGRATING, I take NO responsibility if You or Unreal Engine mess up the Migration/Integration process. The Multiplayer Survival Template doesn’t have a default definition of Resources such as Wood or Stone, therefor, if you want to […]
Simple Build system Settings Explained. Enable Permissions If you want to enable the Permissions system, otherwise the system will not check Ownership of buildings Placement Offset This is an offset used for building placement, when you spawn the build actor into the world it will inherit this offset, there are also in game functions to […]
What you need before continuing: You must have imported your building Mesh that you want to use Make a Child Blueprint Class of “BP_Master_Building” and name it whatever you want. Add a new Row to the DataTable “DT_Buildings” Fill in the information It should look something like this when done: In the player controller, select […]
In the latest version of the Foliage System, I’ve made it super simple to add new Resources! All you have to do now is open up DT_Resources data table and sets the mesh(es) for your resource, and you’re done! You can now have an array of meshes for the same resource, if they […]