HOST MIGRATION 1.1.1/1.1.2
November 8, 2026
NEW
- Wait For Game Ready. Some games set up the match after the map has loaded, for example Lyra with its
experiences. For these games the new host can now wait for Notify Game Ready before it restores the saved
state - Is Restore Pending tells the game that a restore is coming, so it can skip things like a new warmup.
- Game Ready Timeout restores anyway if the game never calls it
- Restore Into Game Pawn. If the game has already spawned a pawn for a returning player, the saved state and
position are loaded into that pawn. Before, the plugin spawned a second pawn. Players who come back later wait for
the pawn the game spawns for them in the same way - New tutorial: Lyra Sample Project
- Is Host Migration Network Failure tells a session plugins failure handler whether a network failure is part of a host migration, so it can leave the session alone
FIXED
- The new host keeps the host’s settings. The new host opens the map with the URL options the old host used,
such as game mode settings (for example ?Experience=X?NumBots=0) - Clients that left the lobby during a migration no longer become a second host:
- Steam and EOS join the lobby again
- If they cannot, the client connects directly to the successor at its Steam or EOS address