EOSCORE 2.0.0
November 3, 2026
GENERAL
- Every function in the EOS SDK is now available in EOSCore Blueprints
- Three new interfaces: Kids Web Services (KWS), Integrated Platform and RTC Data
- Lobby sessions in the Online Subsystem. Sessions can now be backed by EOS Lobbies
- More login methods on the Login node: refresh token and every identity provider EOS supports
- Steam Integrated Platform support
- New Online Subsystem interfaces: Friends, Presence, User and External UI
LOGIN NODE
- Identity providers: the Login node now accepts a token in Additional Data for every credentials type EOS supports: Apple, Google, Amazon, Oculus, Discord, GOG, Ubisoft Connect, itch.io (JWT and key), Viveport, Epic ID token, OpenID, PSN, Xbox Live and Nintendo
- The EOS user is created automatically the first time a player logs in with a new identity.
ONLINE SUBSYSTEM
- Sessions can be backed by the EOS Lobby API
- New interfaces
- Friends
- Presence
- User
- External UI
- Join from the overlay. Pressing Join on a friend in the EOS social overlay now calls OnSessionUserInviteAccepted with the friend’s session
- Logging out of the Online Subsystem now also calls EOS_Connect_Logout
- The EOS application status is set to background suspended or foreground when the app is suspended or resumed
- The EOS platform is shared through the EOSPlatformHandleProvider modular feature
- SDKLogLevel sets the EOS SDK log level