{"id":8387,"date":"2022-11-23T00:16:01","date_gmt":"2022-11-23T00:16:01","guid":{"rendered":"https:\/\/eeldev.com\/?p=8387"},"modified":"2022-11-23T00:16:01","modified_gmt":"2022-11-23T00:16:01","slug":"gamelift-client-1-4-1","status":"publish","type":"post","link":"https:\/\/eeldev.com\/index.php\/gamelift-client-1-4-1\/","title":{"rendered":"GAMELIFT CLIENT 1.4.1"},"content":{"rendered":"<div class=\"pdfprnt-buttons pdfprnt-buttons-post pdfprnt-top-right\"><a href=\"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/posts\/8387?print=pdf\" class=\"pdfprnt-button pdfprnt-button-pdf\" target=\"_blank\" ><\/a><a href=\"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/posts\/8387?print=print\" class=\"pdfprnt-button pdfprnt-button-print\" target=\"_blank\" ><\/a><\/div>\n<h2 class=\"wp-block-heading\"><strong>GENERAL<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed result values from &#8220;<strong>Describe Fleet Attributes<\/strong>&#8221; function not being set correctly<br><em>Thanks to Rei for finding and reporting this bug<\/em><\/li>\n\n\n\n<li>Added two new utility functions<br><strong>GetLogFilePathName<\/strong><br><strong>GetGamePortFromWorld<\/strong><br><em>Thanks to Untraceable Smurf for these great additions<\/em><\/li>\n<\/ul>\n\n\n\n<p><strong>Get Game Port from World<\/strong> can be used to get the current server port, this will be the port that the NetDriver is currently bound to<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"478\" height=\"235\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2022\/11\/Screenshot-2022-11-23-005931.png\" alt=\"\" class=\"wp-image-8389\"\/><\/figure>\n\n\n\n<p><strong>Get Log File Path Name <\/strong>will get Path, Filename and Extension of the games current logfile, by default is in your projects Saved dir<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/eeldev.com\/wp-content\/uploads\/2022\/11\/Screenshot-2022-11-23-010954.png\" target=\"_blank\" rel=\"noreferrer noopener\"><img loading=\"lazy\" decoding=\"async\" width=\"1225\" height=\"408\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2022\/11\/Screenshot-2022-11-23-010954.png\" alt=\"\" class=\"wp-image-8390\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>GENERAL Get Game Port from World can be used to get the current server port, this will be the port that the NetDriver is currently bound to Get Log File Path Name will get Path, Filename and Extension of the games current logfile, by default is in your projects Saved dir<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[1,22,4],"tags":[],"class_list":["post-8387","post","type-post","status-publish","format-standard","hentry","category-all","category-gamelift","category-unreal-engine"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - 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