{"id":8385,"date":"2022-12-03T09:13:57","date_gmt":"2022-12-03T09:13:57","guid":{"rendered":"https:\/\/eeldev.com\/?p=8385"},"modified":"2022-12-03T09:13:57","modified_gmt":"2022-12-03T09:13:57","slug":"eoscore-1-9-3-4","status":"publish","type":"post","link":"https:\/\/eeldev.com\/index.php\/eoscore-1-9-3-4\/","title":{"rendered":"EOSCORE 1.9.3.4"},"content":{"rendered":"<div class=\"pdfprnt-buttons pdfprnt-buttons-post pdfprnt-top-right\"><a href=\"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/posts\/8385?print=pdf\" class=\"pdfprnt-button pdfprnt-button-pdf\" target=\"_blank\" ><\/a><a href=\"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/posts\/8385?print=print\" class=\"pdfprnt-button pdfprnt-button-print\" target=\"_blank\" ><\/a><\/div>\n<h2 class=\"wp-block-heading\"><strong>GENERAL<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed packaging errors on Android<\/li>\n\n\n\n<li>Updated EOS SDK to <strong>1.15.4<\/strong><\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">1.15.4 &#8211; 2022-nov-16<\/h2>\n\n\n\n<h4 class=\"wp-block-heading\">Anti-cheat<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>New<\/strong>: Improved the&nbsp;<code>AntiCheatServer<\/code>&nbsp;log output to include information about calls to&nbsp;<code>EOS_AntiCheatServer_SetClientNetworkState<\/code>.<\/li>\n\n\n\n<li><strong>New<\/strong>: Improved the anti-cheat service&#8217;s server performance by reducing the number of HTTP requests made by the game server to the anti-cheat service. This allows servers to support larger player populations.<\/li>\n\n\n\n<li><strong>New<\/strong>: The&nbsp;<code>AntiCheatServer<\/code>&nbsp;now sends more data to the anti-cheat service when your game calls&nbsp;<code>EOS_AntiCheatServer_LogPlayerDespawn<\/code>.<\/li>\n\n\n\n<li><strong>Bug fix:<\/strong>&nbsp;Fixed a potential issue where, under high server load, the anti-cheat service might kick players from a game session inappropriately.<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">Authentication<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Bug fix:<\/strong>&nbsp;<code>EOS_Auth_VerifyIdToken<\/code>&nbsp;does not return&nbsp;<code>EOS_Auth_InvalidToken<\/code>&nbsp;for valid ID tokens when you use&nbsp;<code>EOS_Auth_VerifyIdToken<\/code>&nbsp;before the SDK receives configuration from the EOS Service .&nbsp;<code>EOS_Auth_VerifyIdToken<\/code>&nbsp;now correctly waits for configuration and returns&nbsp;<code>EOS_Success<\/code>.<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">EOS SDK in C<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>New<\/strong>: The EOS SDK in C# now supports pinning the same buffer multiple times. In addition to improving performance, this allows in-place encryption and decryption of network messages by the anti-cheat service.<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">Connect<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Bug fix:<\/strong>&nbsp;<code>EOS_Connect_VerifyIdToken<\/code>&nbsp;does not return&nbsp;<code>EOS_Connect_InvalidToken<\/code>&nbsp;for valid ID tokens when you use&nbsp;<code>EOS_Connect_VerifyIdToken<\/code>&nbsp;before the SDK receives configuration from the EOS Service.&nbsp;<code>EOS_Connect_VerifyIdToken<\/code>&nbsp;now correctly waits for configuration and returns&nbsp;<code>EOS_Success<\/code>.<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">Ecom<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>New<\/strong>: Added a new API,&nbsp;<code>EOS_Ecom_QueryEntitlementToken<\/code>, in&nbsp;<code>EcomInterface<\/code>&nbsp;to query the entitlements token.<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">Social Overlay<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Bug fix:<\/strong>&nbsp;Players can now see and click on a&nbsp;<strong>PROFILE<\/strong>&nbsp;button for all players, regardless of how they are connected to a game session. For example, a player connected to a game session through the Epic Game Store can see and click on the&nbsp;<strong>PROFILE<\/strong>&nbsp;button of a player connected through Steam. Previously some players connected through different game platforms could not see each other&#8217;s&nbsp;<strong>PROFILE<\/strong>&nbsp;button.<\/li>\n\n\n\n<li><strong>Bug fix:<\/strong>&nbsp;Fixed an issue where&nbsp;<code>EOS_UI_ShowBlockPlayer<\/code>&nbsp;and&nbsp;<code>EOS_UI_ShowReportPlayer<\/code>&nbsp;failed. This issue happened when you disabled the Social Overlay with platform flags, which caused the SDK to incorrectly detect the network as disconnected.<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">Lobbies<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Bug fix:<\/strong>&nbsp;Players are now limited to 16 concurrent lobbies. Attempting to create more than 16 concurrent lobbies results in an&nbsp;<code>EOS_LimitExceeded<\/code>&nbsp;error response.<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">Peer-to-peer<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>New<\/strong>: Peer-to-peer now uses the&nbsp;<code>dcSCTP SCTP<\/code>&nbsp;library implementation instead of&nbsp;<code>usrsctp<\/code>. This change addresses security issues with&nbsp;<code>usrsctp<\/code>, and improves responsiveness during poor network conditions.\n<ul class=\"wp-block-list\">\n<li><strong>Note<\/strong>: This change is backward compatible, but we recommend you upgrade to the latest SDK version as soon as possible for improved security and performance.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Bug fix:<\/strong>&nbsp;Fixed an issue where an established connection might timeout immediately after any interruptions.<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">Sessions<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Bug fix:<\/strong>&nbsp;Players are now limited to 16 concurrent sessions. Attempting to create more than 16 concurrent sessions results in an&nbsp;<code>EOS_LimitExceeded<\/code>&nbsp;error response.<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">Stats<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Bug fix:<\/strong>&nbsp;We have removed the restriction that&nbsp;<code>LocalUserId<\/code>&nbsp;needs to be the same as&nbsp;<code>TargetUserId<\/code>&nbsp;for&nbsp;<code>EOS_Stats_IngestStat<\/code>. This means when you enable the Client Policy setting&nbsp;<code>ingestForAnyUser<\/code>, a game client can now update player data for all players, for example those connecting through a peer-to-peer in game session: remote players and local players.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">UPGRADE NOTES<\/h3>\n\n\n\n<h4 class=\"wp-block-heading\">Lobbies<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Bug fix:<\/strong>&nbsp;Players are now limited to 16 concurrent lobbies. Attempting to create more than 16 concurrent lobbies results in an&nbsp;<code>EOS_LimitExceeded<\/code>&nbsp;error response.<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">Sessions<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Bug fix:<\/strong>&nbsp;Players are now limited to 16 concurrent sessions. Attempting to create more than 16 concurrent sessions results in an&nbsp;<code>EOS_LimitExceeded<\/code>&nbsp;error response.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">DEPRECATIONS<\/h3>\n\n\n\n<h4 class=\"wp-block-heading\">Anti-cheat<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Deprecated<\/strong>: We deprecated the string&nbsp;<code>AccountId<\/code>&nbsp;parameter in&nbsp;<code>EOS_AntiCheatServer_RegisterClientOptions and introduced a new<\/code>EOS_ProductUserId UserId<code>parameter to replace it. The new<\/code>EOS_AntiCheatServer_RegisterClientOptions<code>parameter has typing. * **Note**: If your game servers do not yet securely receive the<\/code>EOS_ProductUserId<code>from game clients, we recommend that you use the EOS Game Services' Connect Interface<\/code>EOS Connect ID Tokens<code>to get the<\/code>EOS_ProductUserId`.<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">EOS Core<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Deprecated<\/strong>: We deprecated and replaced some macros to fit with the standard EOS SDK naming convention of&nbsp;<code>EOS_&lt;system_type&gt;_&lt;function_name&gt;_API_LATEST<\/code>. We have removed the string&nbsp;<code>OPTIONS<\/code>&nbsp;from the affected macros:&nbsp;<code>EOS_PLAYERDATASTORAGE_*_API_LATEST<\/code>&nbsp;and&nbsp;<code>EOS_TITLESTORAGE_*_API_LATEST<\/code>. For example,&nbsp;<code>EOS_PLAYERDATASTORAGE_QUERYFILEOPTIONS_API_LATEST<\/code>&nbsp;becomes&nbsp;<code>EOS_PLAYERDATASTORAGE_QUERYFILE_API_LATEST<\/code>.\n<ul class=\"wp-block-list\">\n<li><strong>Note<\/strong>: For backward compatibility, the deprecated macros are still present but we will be removing them in a future version. We recommend replacing any deprecated macros that use the old naming convention with macros that use the new naming convention.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">PLATFORM-SPECIFIC<\/h3>\n\n\n\n<h4 class=\"wp-block-heading\">Sony PlayStation<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>New<\/strong>: Added version support for Sony&#8217;s PS4 Platform SDK version 10.008.001 and retained support for Sony\u2019s PS4 Platform SDK version 9.508.001..<\/li>\n\n\n\n<li><strong>New<\/strong>: Added version support for Sony&#8217;s PS5 Platform SDK version 6.00.00.38 and retained support for Sony\u2019s PS5 Platform SDK version 5.00.00.33.<\/li>\n\n\n\n<li><strong>Bug fix:<\/strong>&nbsp;Fixed a bug where games running on PS5 crashed when players with voice chat enabled joined or left lobbies.<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">Microsoft Xbox<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>New<\/strong>: Added version support for Microsoft GDK June 2022 QFE2 (220602) and retained support for March 2022 QFE1 (220301).<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>GENERAL 1.15.4 &#8211; 2022-nov-16 Anti-cheat Authentication EOS SDK in C Connect Ecom Social Overlay Lobbies Peer-to-peer Sessions Stats UPGRADE NOTES Lobbies Sessions DEPRECATIONS Anti-cheat EOS Core PLATFORM-SPECIFIC Sony PlayStation Microsoft Xbox<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[1,15,4],"tags":[],"class_list":["post-8385","post","type-post","status-publish","format-standard","hentry","category-all","category-eoscore","category-unreal-engine"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>EOSCORE 1.9.3.4 - eelDev<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/eeldev.com\/index.php\/eoscore-1-9-3-4\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"EOSCORE 1.9.3.4 - eelDev\" \/>\n<meta property=\"og:description\" content=\"GENERAL 1.15.4 &#8211; 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