{"id":8262,"date":"2022-08-30T17:44:02","date_gmt":"2022-08-30T17:44:02","guid":{"rendered":"https:\/\/eeldev.com\/?p=8262"},"modified":"2022-09-01T17:36:10","modified_gmt":"2022-09-01T17:36:10","slug":"eoscore-1-9-2-8","status":"publish","type":"post","link":"https:\/\/eeldev.com\/index.php\/eoscore-1-9-2-8\/","title":{"rendered":"EOSCORE 1.9.2.8"},"content":{"rendered":"<div class=\"pdfprnt-buttons pdfprnt-buttons-post pdfprnt-top-right\"><a href=\"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/posts\/8262?print=pdf\" class=\"pdfprnt-button pdfprnt-button-pdf\" target=\"_blank\" ><\/a><a href=\"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/posts\/8262?print=print\" class=\"pdfprnt-button pdfprnt-button-print\" target=\"_blank\" ><\/a><\/div>\n<h2 class=\"wp-block-heading\"><strong>GENERAL<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li>Updated EOS SDK version to <strong>1.15.2<\/strong><\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Epic Online Services (EOS) SDK<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Version 1.15.2<\/h3>\n\n\n\n<p><em>August 26, 2022<\/em><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">RELEASE NOTES<\/h2>\n\n\n\n<h2 class=\"wp-block-heading\">New features<\/h2>\n\n\n\n<h4 class=\"wp-block-heading\">Apple silicon support on Mac<\/h4>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>New<\/strong>: The SDK now supports Apple silicon on Mac as a universal dylib.<ul><li><strong>Note<\/strong>: Anti-cheat currently does not support Apple silicon.<\/li><\/ul><\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Updates: new, bug fixes, improvements, deprecations<\/h2>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Anti-cheat<\/strong><\/h4>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>New<\/strong>: In the configuration file&nbsp;<code>anticheat_integritytool.cfg<\/code>, you can now configure settings for your game client, such as the maximum number of active instances of your game allowed on a player\u2019s machine.<\/li><li><strong>Bug fix:<\/strong>&nbsp;We have resolved a crash in&nbsp;<code>EOS_AntiCheatClient_RegisterPeer<\/code>&nbsp;that occurred if you used SDK 1.15 without rebuilding your project with new headers.<\/li><li><strong>Bug fix:<\/strong>&nbsp;The anti-cheat server no longer retries HTTP requests that failed due to EOS service downtime. In addition, the anti-cheat server no longer retries when the player has left the game session.<\/li><li><strong>Bug fix:<\/strong>&nbsp;We fixed a bug in the anti-cheat integrity tool on Unix and macOS that was introduced with SDK 1.15: the tool outputted to the wrong location. The output is now correctly located in the&nbsp;<code>EasyAntiCheat\/Certificates<\/code>&nbsp;folder, which is in line with the behavior of previous SDK versions.<\/li><li><strong>Bug fix:<\/strong>&nbsp;Fixed an issue so the anti-cheat bootstrapper no longer tries to load a cached module if the anti-cheat service is disabled.<\/li><li><strong>Bug fix:<\/strong>&nbsp;Fixed a crash on SDK initialization for some macOS Monterey systems.<\/li><li><strong>Bug fix:<\/strong>&nbsp;Fixed an issue where the anti-cheat bootstrapper lagged on players\u2019 machines running AMD Ryzen CPUs.<\/li><li><strong>Bug fix:<\/strong>&nbsp;Fixed an issue where the anti-cheat bootstrapper failed to initialize if the player\u2019s GPU does not support textures larger than 2048&#215;2048.<\/li><li><strong>Bug fix:<\/strong>: Fixed an issue where the anti-cheat bootstrapper\u2019s user interface was hard to see if the splash screen is primarily white, or has white elements.<\/li><li><strong>Bug fix:<\/strong>: Fixed a compatibility issue between the Anti-Cheat bootstrapper and the latest version of Arch Linux. This issue will also affect the Steam Deck when attempting to run games compiled for Windows using Proton.<ul><li>To apply the fix, replace the old version of&nbsp;<code>start_protected_game.exe<\/code>&nbsp;with the new one packaged in this release and proceed to release an up-to-date Linux anti-cheat module for your game on the dev portal. No other changes are needed.<\/li><\/ul><\/li><li><strong>Improvement:<\/strong>&nbsp;The anti-cheat bootstrapper\u2019s binary (executable file) is now inside a bundle. This executable bundle means:<ul><li>We have added a default icon to the macOS executable bundle, so it now has the same icon on macOS as it does on Windows.<\/li><\/ul><\/li><li><strong>Improvement:<\/strong>&nbsp;The anti-cheat bootstrapper no longer caches its resources onto a player\u2019s machine\u2019s hard disk.<\/li><li><strong>Improvement:<\/strong>&nbsp;On Windows, the anti-cheat bootstrapper now displays your game executable\u2019s icon in the taskbar. If you add a custom icon in the&nbsp;<code>~\/&lt;game root&gt;\/ EasyAntiCheat<\/code>&nbsp;directory, it overwrites the default icon.<\/li><li><strong>Improvement:<\/strong>&nbsp;The anti-cheat integrity tool now has more usage samples. You can see them by running&nbsp;<code>anticheat_integritytool.exe --help<\/code>.<\/li><\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">Authentication<\/h4>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>New<\/strong>: If you disable the EOS overlay in your game or it is not installed, Auth Interface uses a system browser so players can sign in.<\/li><li><strong>Bug Fix<\/strong>: Fixed an issue where, on a flakey network, the logout callback fired multiple times and returned success multiple times.<\/li><\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">Connect<\/h4>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Bug fix:<\/strong>: Fixed&nbsp;<code>EOS_Connect_Login<\/code>&nbsp;failing to accommodate UTF-8 character lengths up to the 32 char limit.<\/li><\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">EOS core<\/h4>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>New<\/strong>: iOS and Android samples now use examples of the SDK 1.15 suspend\/resume and network connect\/disconnect APIs.<\/li><li><strong>New<\/strong>: The EOS SDK now requires Steamworks API (<code>EOS_IntegratedPlatform_Steam_Options<\/code>). You must use the Steamworks API for Steamworks SDK version 1.48 or later. If you use Steamworks earlier than 1.48, Steam integration does not work.<\/li><li><strong>Bug fix:<\/strong>&nbsp;<code>EOS_Platform_Create<\/code>&nbsp;now correctly detects pre-SDK 1.15 header files and treats the default&nbsp;<code>EOS_ENetworkStatus<\/code>&nbsp;to&nbsp;<code>EOS_NS_Online<\/code>&nbsp;on all console platforms.<ul><li><strong>Now<\/strong>: On all console platforms, the default network status is offline. This provides better management when you use&nbsp;<code>EOS_Platform_SetNetworkStatus<\/code>.<\/li><li><strong>Previously<\/strong>: On console platforms, you should only call&nbsp;<code>EOS_Platform_Create<\/code>&nbsp;when the game was online. You needed to call&nbsp;<code>EOS_Platform_Release<\/code>&nbsp;first if the game was offline. SDK 1.15 did not maintain this if your game used pre SDK 1.15 header files. This fix resolves that.<\/li><\/ul><\/li><\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">P2P<\/h4>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>New<\/strong>: Fixed a performance issue in&nbsp;<code>EOS_P2P_SendPacket<\/code>&nbsp;that was caused by thread-synchronization blocking in an internal library.<\/li><li><strong>New<\/strong>:&nbsp;<code>EOS_P2P_ReceivePacket<\/code>&nbsp;no longer requires calls to&nbsp;<code>EOS_Platform_Tick<\/code>&nbsp;to receive new packets.<\/li><li><strong>New<\/strong>: Added a new field to&nbsp;<code>EOS_P2P_SendPacket<\/code>. The new field, called&nbsp;<code>DisableAutoAcceptConnection<\/code>, allows automatic acceptance of connections in packet-sending logic.<ul><li>If you use this option, your game must always use&nbsp;<code>EOS_P2P_AcceptConnection<\/code>&nbsp;to open connections.<\/li><li>If you use&nbsp;<code>EOS_P2P_SendPacket<\/code>, it now returns&nbsp;<code>EOS_EResult::EOS_NoConnection<\/code>&nbsp;when it fails under the following two cirumstances:<ul><li>The remote peer has not accepted the connection.<\/li><li>The connection has closed since the last time the remote peer accepted it.<\/li><\/ul><\/li><\/ul><\/li><li><strong>New<\/strong>: Added a function, called&nbsp;<code>EOS_P2P_AddNotifyPeerConnectionInterrupted<\/code>, which listens for non-fatal disconnects in the connection. If this function returns a disconnect, one of the following callbacks fire to let your game know the connection status:<ul><li><code>EOS_P2P_OnPeerConnectionEstablishedCallback<\/code>&nbsp;&#8211; the connection is re-established.<\/li><li><code>EOS_P2P_OnRemoteConnectionClosedCallback<\/code>&nbsp;&#8211; the connection has failed to reconnect and is closed.<\/li><\/ul><\/li><\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">Ecom<\/h4>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>New<\/strong>: Added&nbsp;<code>ReleaseDate<\/code>&nbsp;and&nbsp;<code>EffectiveDate<\/code>&nbsp;to&nbsp;<code>EOS_Ecom_CatalogOffer<\/code>.<\/li><li><strong>New<\/strong>* Introduced two new APIs to the Ecom Interface:<ul><li><code>EOS_Ecom_GetLastRedeemedEntitlementsCount<\/code>&nbsp;to fetch the number of entitlements that were redeemed during the last&nbsp;<code>EOS_Ecom_RedeemEntitlements<\/code>&nbsp;call.<\/li><li><code>EOS_Ecom_CopyLastRedeemedEntitlementByIndex<\/code>&nbsp;to fetch a redeemed entitlement ID from an index.<\/li><\/ul><\/li><li><strong>Bug fix:<\/strong>&nbsp;<code>EOS_Ecom_RedeemEntitlements<\/code>&nbsp;no longer returns Success when passed incorrect entitlement ID(s).<\/li><li><strong>Deprecated<\/strong>: We deprecated the&nbsp;<code>PurchasedCount<\/code>&nbsp;field from&nbsp;<code>EOS_ECom_CatalogOffer<\/code>.<ul><li><strong>Note<\/strong>: Do not use the&nbsp;<code>PurchasedCount<\/code>&nbsp;field.<\/li><li><strong>Now<\/strong>: The&nbsp;<code>PurchasedCount<\/code>&nbsp;field always has a value of&nbsp;<code>0<\/code>.<\/li><li><strong>Previously<\/strong>: In pre-SDK 1.15.2, the EOS service sends<code>&nbsp;PurchasedCount<\/code>&nbsp;with a value of&nbsp;<code>0<\/code>&nbsp;unless you have configured&nbsp;<code>PurchaseLimit<\/code>&nbsp;for the offer. We will not support this behavior indefinitely, so do not depend on this value.<\/li><\/ul><\/li><\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">Samples<\/h4>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>New<\/strong>: In the sample projects, Steam login now uses Steam Auth Session Tickets instead of Steam Encryption Application Tickets for improved security.<\/li><\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">Session-based matchmaking<\/h4>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Bug fix<\/strong>: Fixed&nbsp;<code>EOS_Sessions_JoinSession<\/code>&nbsp;so it no longer invokes&nbsp;<code>CompletionDelegate<\/code>&nbsp;multiple times, and no longer returns&nbsp;<code>EOS_NotFound<\/code>&nbsp;when the operation requires&nbsp;<code>HTTP<\/code>&nbsp;retries.<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Platform-specific<\/h3>\n\n\n\n<h4 class=\"wp-block-heading\">macOS<\/h4>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Bug fix:<\/strong>: Fixed an issue where the Dev Auth Tool and anti-cheat bootstrapper did not open on macOS.<\/li><\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">Console general<\/h4>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>New<\/strong>: The EOS SDKs for consoles are now pinned to two release versions of a console\u2019s SDK. The two release versions of a console\u2019s SDK (Microsoft\u2019s Xbox SDKs, Sony\u2019s PlayStation SDKs, and Nintendo\u2019s Switch SDKs, for example) are:<ul><li>The latest release version.<\/li><li>The previous release version.<\/li><li><strong>Note<\/strong>: This applies to the EOS SDK for all consoles and to all future releases of the EOS SDKs for consoles.<\/li><\/ul><\/li><li><strong>Bug fix:<\/strong>:&nbsp;<code>EOS_Platform_Create<\/code>&nbsp;now correctly detects pre-SDK 1.15 header files and treats the default&nbsp;<code>EOS_ENetworkStatus<\/code>&nbsp;to&nbsp;<code>EOS_NS_Online<\/code>&nbsp;on all platforms. This resolves a backwards compatibility issue on consoles.<\/li><\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">Sony PlayStation<\/h4>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>New<\/strong>: Added version support for PS4 SDK 9.008.001 and retained support for PS5 SDK 4.000.00.31.<\/li><\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">Nintendo Switch<\/h4>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>New<\/strong>: Added version support for Nintendo Switch SDK 14.3.0 and retained support for Nintendo Switch SDK 13.3.2.<\/li><\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">Microsoft Xbox<\/h4>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>New<\/strong>: Added version support for Xbox GDK 220301 and retained support for Xbox GDK 211001.<\/li><\/ul>\n","protected":false},"excerpt":{"rendered":"<p>GENERAL Updated EOS SDK version to 1.15.2 Epic Online Services (EOS) SDK Version 1.15.2 August 26, 2022 RELEASE NOTES New features Apple silicon support on Mac New: The SDK now supports Apple silicon on Mac as a universal dylib. Note: Anti-cheat currently does not support Apple silicon. Updates: new, bug fixes, improvements, deprecations Anti-cheat New: &#8230; <a title=\"EOSCORE 1.9.2.8\" class=\"read-more\" href=\"https:\/\/eeldev.com\/index.php\/eoscore-1-9-2-8\/\" aria-label=\"Read more about EOSCORE 1.9.2.8\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[1,15,4],"tags":[],"class_list":["post-8262","post","type-post","status-publish","format-standard","hentry","category-all","category-eoscore","category-unreal-engine"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>EOSCORE 1.9.2.8 - eelDev<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/eeldev.com\/index.php\/eoscore-1-9-2-8\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"EOSCORE 1.9.2.8 - eelDev\" \/>\n<meta property=\"og:description\" content=\"GENERAL Updated EOS SDK version to 1.15.2 Epic Online Services (EOS) SDK Version 1.15.2 August 26, 2022 RELEASE NOTES New features Apple silicon support on Mac New: The SDK now supports Apple silicon on Mac as a universal dylib. 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