{"id":8140,"date":"2022-05-15T19:52:59","date_gmt":"2022-05-15T19:52:59","guid":{"rendered":"https:\/\/eeldev.com\/?p=8140"},"modified":"2022-05-15T19:52:59","modified_gmt":"2022-05-15T19:52:59","slug":"foliage-plugin-1-6-9","status":"publish","type":"post","link":"https:\/\/eeldev.com\/index.php\/foliage-plugin-1-6-9\/","title":{"rendered":"FOLIAGE PLUGIN 1.6.9"},"content":{"rendered":"<div class=\"pdfprnt-buttons pdfprnt-buttons-post pdfprnt-top-right\"><a href=\"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/posts\/8140?print=pdf\" class=\"pdfprnt-button pdfprnt-button-pdf\" target=\"_blank\" ><\/a><a href=\"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/posts\/8140?print=print\" class=\"pdfprnt-button pdfprnt-button-print\" target=\"_blank\" ><\/a><\/div>\n<h2 class=\"wp-block-heading\"><strong>GENERAL<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li>Added support for Chaos Geometry Collection Meshes in favor of the deprecated Destructible Meshes<br>The same array (Destructible Meshes) can be used for both types depending on what engine version you are runnning<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Prior to UE5<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>Prior to UE5 use a regular <strong>Destructible Mesh<\/strong><\/li><\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1359\" height=\"907\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2022\/05\/mesh-1.png\" alt=\"\" class=\"wp-image-8144\"\/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>ue5+<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>When using UE5 make sure you use a <strong>Geometry Mesh<\/strong> and not a <strong>Destructible Mesh<\/strong> as they are deprecated in UE5 and onwards<\/li><\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1481\" height=\"916\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2022\/05\/mesh-2.png\" alt=\"\" class=\"wp-image-8145\"\/><\/figure>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>GENERAL Added support for Chaos Geometry Collection Meshes in favor of the deprecated Destructible MeshesThe same array (Destructible Meshes) can be used for both types depending on what engine version you are runnning Prior to UE5 Prior to UE5 use a regular Destructible Mesh ue5+ When using UE5 make sure you use a Geometry Mesh &#8230; <a title=\"FOLIAGE PLUGIN 1.6.9\" class=\"read-more\" href=\"https:\/\/eeldev.com\/index.php\/foliage-plugin-1-6-9\/\" aria-label=\"Read more about FOLIAGE PLUGIN 1.6.9\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[1,8,4],"tags":[],"class_list":["post-8140","post","type-post","status-publish","format-standard","hentry","category-all","category-foliage-plugin","category-unreal-engine"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>FOLIAGE PLUGIN 1.6.9 - eelDev<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/eeldev.com\/index.php\/foliage-plugin-1-6-9\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"FOLIAGE PLUGIN 1.6.9 - eelDev\" \/>\n<meta property=\"og:description\" content=\"GENERAL Added support for Chaos Geometry Collection Meshes in favor of the deprecated Destructible MeshesThe same array (Destructible Meshes) can be used for both types depending on what engine version you are runnning Prior to UE5 Prior to UE5 use a regular Destructible Mesh ue5+ When using UE5 make sure you use a Geometry Mesh ... 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