{"id":79,"date":"2017-07-17T13:44:35","date_gmt":"2017-07-17T13:44:35","guid":{"rendered":"http:\/\/eeldev.com\/?p=79"},"modified":"2018-05-08T14:45:23","modified_gmt":"2018-05-08T14:45:23","slug":"integrating-the-foliage-system-with-the-survival-template","status":"publish","type":"post","link":"https:\/\/eeldev.com\/index.php\/integrating-the-foliage-system-with-the-survival-template\/","title":{"rendered":"Integrating the Foliage System with the Survival Template (MSGT)"},"content":{"rendered":"<div class=\"pdfprnt-buttons pdfprnt-buttons-post pdfprnt-top-right\"><a href=\"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/posts\/79?print=pdf\" class=\"pdfprnt-button pdfprnt-button-pdf\" target=\"_blank\" ><\/a><a href=\"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/posts\/79?print=print\" class=\"pdfprnt-button pdfprnt-button-print\" target=\"_blank\" ><\/a><\/div><pre style=\"padding-left: 30px;\">Begin by migrating the <strong>FoliageSystem<\/strong> to your <strong>MSGT Content<\/strong> folder<\/pre>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/01_migrate.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-80 size-full\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/01_migrate.jpg\" alt=\"\" width=\"931\" height=\"668\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/01_migrate.jpg 931w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/01_migrate-300x215.jpg 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/01_migrate-768x551.jpg 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/01_migrate-348x250.jpg 348w\" sizes=\"auto, (max-width: 931px) 100vw, 931px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<pre style=\"padding-left: 30px;\">Add the <strong>C-Foliage<\/strong> component to your <strong>SurvivalController<\/strong><\/pre>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/02_c_foliage_controller.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-81 size-full\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/02_c_foliage_controller.jpg\" alt=\"\" width=\"930\" height=\"579\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/02_c_foliage_controller.jpg 930w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/02_c_foliage_controller-300x187.jpg 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/02_c_foliage_controller-768x478.jpg 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/02_c_foliage_controller-370x230.jpg 370w\" sizes=\"auto, (max-width: 930px) 100vw, 930px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<pre style=\"padding-left: 30px;\"><strong>SurvivalController &gt; GetActionType<\/strong>() function<\/pre>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/05_survivalcontroller.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-84 size-large\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/05_survivalcontroller-1024x501.jpg\" alt=\"\" width=\"640\" height=\"313\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/05_survivalcontroller-1024x501.jpg 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/05_survivalcontroller-300x147.jpg 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/05_survivalcontroller-768x376.jpg 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/05_survivalcontroller-370x181.jpg 370w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/05_survivalcontroller.jpg 1687w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<pre style=\"padding-left: 30px;\">Copy all the Events and variables from <strong>GS_FoliageGameState<\/strong> Blueprint\r\nPaste them into the <strong>SurvivalGameState<\/strong> Blueprint.<\/pre>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/06_gamestate.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-85 size-large\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/06_gamestate-1024x550.jpg\" alt=\"\" width=\"640\" height=\"344\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/06_gamestate-1024x550.jpg 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/06_gamestate-300x161.jpg 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/06_gamestate-768x413.jpg 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/06_gamestate-370x199.jpg 370w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/06_gamestate.jpg 1358w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<pre style=\"padding-left: 30px;\">You'll also have to re-create the 2 missing\r\nfunctions inside the SurvivalGameState<\/pre>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/3.png\"> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-428\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/3.png\" alt=\"\" width=\"294\" height=\"511\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/3.png 294w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/3-173x300.png 173w\" sizes=\"auto, (max-width: 294px) 100vw, 294px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<pre style=\"padding-left: 30px;\">Open the <strong>Str_Resources<\/strong> struct file inside <strong>\/FoliageSystem\r\n<\/strong>change the <strong>RewardWhenHarvested<\/strong> struct type to \"<strong>Str_SGT_Inventory_Entry<\/strong>\"<\/pre>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/07_struct_changes.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-86 size-large\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/07_struct_changes-1024x598.jpg\" alt=\"\" width=\"640\" height=\"374\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/07_struct_changes-1024x598.jpg 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/07_struct_changes-300x175.jpg 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/07_struct_changes-768x448.jpg 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/07_struct_changes-370x216.jpg 370w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/07_struct_changes.jpg 1336w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<pre style=\"padding-left: 30px;\">Change the Struct type inside <strong>BPI_Foliage<\/strong>, see image below.<\/pre>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/08_bpi_foliage.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-87 size-large\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/08_bpi_foliage-1024x467.jpg\" alt=\"\" width=\"640\" height=\"292\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/08_bpi_foliage-1024x467.jpg 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/08_bpi_foliage-300x137.jpg 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/08_bpi_foliage-768x350.jpg 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/08_bpi_foliage-370x169.jpg 370w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/08_bpi_foliage.jpg 1754w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<pre style=\"padding-left: 30px;\">Open the <strong>BP_MasterResource<\/strong> Blueprint, re-connect the\r\nmissing link inside <strong>GetRewardFromFoliageActor() <\/strong>function.<\/pre>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/09_master_resource.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-88 size-full\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/09_master_resource.jpg\" alt=\"\" width=\"1632\" height=\"792\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/09_master_resource.jpg 1632w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/09_master_resource-300x146.jpg 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/09_master_resource-768x373.jpg 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/09_master_resource-1024x497.jpg 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/09_master_resource-370x180.jpg 370w\" sizes=\"auto, (max-width: 1632px) 100vw, 1632px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<pre style=\"padding-left: 30px;\">Replace the old Blueprint nodes with the \r\nones you see below inside <strong>C-Foliage<\/strong> Component<\/pre>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/10_c_foliage.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-89 size-full\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/10_c_foliage.jpg\" alt=\"\" width=\"1385\" height=\"703\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/10_c_foliage.jpg 1385w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/10_c_foliage-300x152.jpg 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/10_c_foliage-768x390.jpg 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/10_c_foliage-1024x520.jpg 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/10_c_foliage-370x188.jpg 370w\" sizes=\"auto, (max-width: 1385px) 100vw, 1385px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<pre style=\"padding-left: 30px;\">Open the function <strong>ReplaceInstanceWithActor<\/strong> inside <strong>C-Foliage<\/strong> Component\r\nreplace <strong>GS_FoliageGameState<\/strong> with <strong>SurvivalGameState<\/strong>.<\/pre>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/2.png\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-421 size-full\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/2.png\" alt=\"\" width=\"1505\" height=\"431\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/2.png 1505w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/2-300x86.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/2-768x220.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/2-1024x293.png 1024w\" sizes=\"auto, (max-width: 1505px) 100vw, 1505px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<pre style=\"padding-left: 30px;\">Edit <strong>DT_Resources<\/strong>, change the <strong>Reward settings<\/strong> to whatever you\r\n want this Tree to reward the player with.<\/pre>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/12_dt_resources_select_reward.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-91 size-full\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/12_dt_resources_select_reward.jpg\" alt=\"\" width=\"1435\" height=\"960\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/12_dt_resources_select_reward.jpg 1435w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/12_dt_resources_select_reward-300x201.jpg 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/12_dt_resources_select_reward-768x514.jpg 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/12_dt_resources_select_reward-1024x685.jpg 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/12_dt_resources_select_reward-370x248.jpg 370w\" sizes=\"auto, (max-width: 1435px) 100vw, 1435px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<pre style=\"padding-left: 30px;\">Make sure the <strong>ResourceMesh<\/strong> is EXACTLY the same as\r\nthe Mesh you are \"planting\" with your Foliage Placement tool.<\/pre>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/13_resource_mesh-1.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-96 size-large\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/13_resource_mesh-1-1024x521.jpg\" alt=\"\" width=\"640\" height=\"326\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/13_resource_mesh-1-1024x521.jpg 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/13_resource_mesh-1-300x153.jpg 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/13_resource_mesh-1-768x391.jpg 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/13_resource_mesh-1-370x188.jpg 370w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/13_resource_mesh-1.jpg 1870w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<pre style=\"padding-left: 30px;\"><strong>SurvivalController<\/strong> &gt; <strong>BeginPlay<\/strong>, it should look like this:<\/pre>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/1.png\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-419 size-large\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/1-1024x386.png\" alt=\"\" width=\"520\" height=\"196\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/1-1024x386.png 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/1-300x113.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/1-768x290.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/1.png 1780w\" sizes=\"auto, (max-width: 520px) 100vw, 520px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Begin by migrating the FoliageSystem to your MSGT Content folder &nbsp; &nbsp; Add the C-Foliage component to your SurvivalController &nbsp; &nbsp; SurvivalController &gt; GetActionType() function &nbsp; &nbsp; Copy all the Events and variables from GS_FoliageGameState Blueprint Paste them into the SurvivalGameState Blueprint. &nbsp; &nbsp; You&#8217;ll also have to re-create the 2 missing functions inside the &#8230; <a title=\"Integrating the Foliage System with the Survival Template (MSGT)\" class=\"read-more\" href=\"https:\/\/eeldev.com\/index.php\/integrating-the-foliage-system-with-the-survival-template\/\" aria-label=\"Read more about Integrating the Foliage System with the Survival Template (MSGT)\">Read 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