{"id":725,"date":"2019-03-10T09:52:37","date_gmt":"2019-03-10T09:52:37","guid":{"rendered":"https:\/\/eeldev.com\/?p=725"},"modified":"2019-03-18T20:16:33","modified_gmt":"2019-03-18T20:16:33","slug":"foliage-plugin-multiplayer-survival-game-template-msgt","status":"publish","type":"post","link":"https:\/\/eeldev.com\/index.php\/foliage-plugin-multiplayer-survival-game-template-msgt\/","title":{"rendered":"Foliage Plugin + Multiplayer Survival Game Template (MSGT)"},"content":{"rendered":"<div class=\"pdfprnt-buttons pdfprnt-buttons-post pdfprnt-top-right\"><a href=\"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/posts\/725?print=pdf\" class=\"pdfprnt-button pdfprnt-button-pdf\" target=\"_blank\" ><\/a><a href=\"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/posts\/725?print=print\" class=\"pdfprnt-button pdfprnt-button-print\" target=\"_blank\" ><\/a><\/div>\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"872\" height=\"216\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/1_enable_plugin-1.png\" alt=\"\" class=\"wp-image-727\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/1_enable_plugin-1.png 872w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/1_enable_plugin-1-300x74.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/1_enable_plugin-1-768x190.png 768w\" sizes=\"auto, (max-width: 872px) 100vw, 872px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Create the Foliage Data Table<\/h2>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/1_DT.gif\" target=\"_blank\" rel=\"noreferrer noopener\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"578\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/1_DT.gif\" alt=\"\" class=\"wp-image-728\"\/><\/a><figcaption><br><br><\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Create the Foliage Plugin Actor Blueprint Class<\/h2>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/2.gif\" target=\"_blank\" rel=\"noreferrer noopener\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"558\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/2.gif\" alt=\"\" class=\"wp-image-730\"\/><\/a><figcaption><br><br><\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Assign the Data Table and Foliage Actor blueprint in Project Settings &gt; Foliage Plugin<\/h2>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/3.png\" target=\"_blank\" rel=\"noreferrer noopener\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"694\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/3-1024x694.png\" alt=\"\" class=\"wp-image-731\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/3.png 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/3-300x203.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/3-768x521.png 768w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption><br><br><\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Change the Component Class for your foliage to use the &#8220;FoliagePluginComponent&#8221; as seen below<\/h2>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/4.png\" target=\"_blank\" rel=\"noreferrer noopener\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"645\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/4-1024x645.png\" alt=\"\" class=\"wp-image-733\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/4-1024x645.png 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/4-300x189.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/4-768x484.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/4.png 1634w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption><br><br><\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">In your data table, add a new &#8220;Tree&#8221; resource, example below:<\/h2>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/5.png\" target=\"_blank\" rel=\"noreferrer noopener\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"747\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/5-1024x747.png\" alt=\"\" class=\"wp-image-735\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/5-1024x747.png 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/5-300x219.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/5-768x560.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/5.png 1706w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption><br><br><\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Implement the Foliage Plugin Interface in the SurvivalController Blueprint<\/h2>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/6.png\" target=\"_blank\" rel=\"noreferrer noopener\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"670\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/6-1024x670.png\" alt=\"\" class=\"wp-image-737\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/6-1024x670.png 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/6-300x196.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/6-768x502.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/6.png 1555w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption><br><br><\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Right click anywhere inside the Event Graph (SurvivalController) and add the Interface Event as seen below:<\/h2>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/7.png\" target=\"_blank\" rel=\"noreferrer noopener\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"328\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/7-1024x328.png\" alt=\"\" class=\"wp-image-739\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/7-1024x328.png 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/7-300x96.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/7-768x246.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/7.png 1935w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption>An example of how to add foliage rewards to your inventory<\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Inside the SurvivalController Event Graph, Right click and create a new event as seen below:<\/h2>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/11.png\" target=\"_blank\" rel=\"noreferrer noopener\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"571\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/11-1024x571.png\" alt=\"\" class=\"wp-image-747\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/11-1024x571.png 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/11-300x167.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/11-768x428.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/11.png 1695w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Open the C_Manager-HUD Blueprint Component and modify the InteractiveTrace function to output the Hit Result<\/h2>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/8.png\" target=\"_blank\" rel=\"noreferrer noopener\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"634\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/8-1024x634.png\" alt=\"\" class=\"wp-image-741\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/8-1024x634.png 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/8-300x186.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/8-768x475.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/8.png 1503w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption><br><br><\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Inside the GetActionType Function (SurvivalController), add an input pin of Hit Result type as seen below:<\/h2>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/10.png\" target=\"_blank\" rel=\"noreferrer noopener\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"590\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/10-1024x590.png\" alt=\"\" class=\"wp-image-745\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/10-1024x590.png 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/10-300x173.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/10-768x443.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/10.png 1527w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption><br><br><\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Connect the Hit Result you just created, inside the &#8220;InteractAction&#8221; function (SurvivalController)<\/h2>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/9.png\" target=\"_blank\" rel=\"noreferrer noopener\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"557\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/9-1024x557.png\" alt=\"\" class=\"wp-image-743\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/9-1024x557.png 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/9-300x163.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/9-768x418.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/9.png 2010w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption><br><br><\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Modify the &#8220;GetActionType&#8221; function and add the event call you created earlier as seen in yellow:<\/h2>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/12.png\" target=\"_blank\" rel=\"noreferrer noopener\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"464\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/12-1024x464.png\" alt=\"\" class=\"wp-image-749\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/12-1024x464.png 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/12-300x136.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/12-768x348.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/03\/12.png 2025w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption><br><br><\/figcaption><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Create the Foliage Data Table Create the Foliage Plugin Actor Blueprint Class Assign the Data Table and Foliage Actor blueprint in Project Settings &gt; Foliage Plugin Change the Component Class for your foliage to use the &#8220;FoliagePluginComponent&#8221; as seen below In your data table, add a new &#8220;Tree&#8221; resource, example below: Implement the Foliage Plugin &#8230; <a title=\"Foliage Plugin + Multiplayer Survival Game Template (MSGT)\" class=\"read-more\" href=\"https:\/\/eeldev.com\/index.php\/foliage-plugin-multiplayer-survival-game-template-msgt\/\" aria-label=\"Read more about Foliage Plugin + Multiplayer Survival Game Template (MSGT)\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[1,8,4],"tags":[],"class_list":["post-725","post","type-post","status-publish","format-standard","hentry","category-all","category-foliage-plugin","category-unreal-engine"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Foliage Plugin + Multiplayer Survival Game Template (MSGT) - eelDev<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/eeldev.com\/index.php\/foliage-plugin-multiplayer-survival-game-template-msgt\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Foliage Plugin + Multiplayer Survival Game Template (MSGT) - eelDev\" \/>\n<meta property=\"og:description\" content=\"Create the Foliage Data Table Create the Foliage Plugin Actor Blueprint Class Assign the Data Table and Foliage Actor blueprint in Project Settings &gt; Foliage Plugin Change the Component Class for your foliage to use the &#8220;FoliagePluginComponent&#8221; as seen below In your data table, add a new &#8220;Tree&#8221; resource, example below: Implement the Foliage Plugin ... 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