{"id":7244,"date":"2021-09-26T16:25:44","date_gmt":"2021-09-26T16:25:44","guid":{"rendered":"https:\/\/eeldev.com\/?p=7244"},"modified":"2021-09-26T16:25:45","modified_gmt":"2021-09-26T16:25:45","slug":"eoscore-1-9-0-43","status":"publish","type":"post","link":"https:\/\/eeldev.com\/index.php\/eoscore-1-9-0-43\/","title":{"rendered":"EOSCORE 1.9.0.43"},"content":{"rendered":"<div class=\"pdfprnt-buttons pdfprnt-buttons-post pdfprnt-top-right\"><a href=\"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/posts\/7244?print=pdf\" class=\"pdfprnt-button pdfprnt-button-pdf\" target=\"_blank\" ><\/a><a href=\"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/posts\/7244?print=print\" class=\"pdfprnt-button pdfprnt-button-print\" target=\"_blank\" ><\/a><\/div>\n<h2 class=\"wp-block-heading\"><strong>GENERAL<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li>Updated EOS SDK to <strong>1.14<\/strong><\/li><li>New Subsystem: <strong>ProgressionSnapshot<\/strong><br><em>Subsystem was added but seems to be inactive\/unusable for now<\/em><\/li><\/ul>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><a href=\"https:\/\/eeldev.com\/wp-content\/uploads\/2021\/09\/Screenshot-2021-09-25-222031.png\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" width=\"793\" height=\"301\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2021\/09\/Screenshot-2021-09-25-222031.png\" alt=\"\" class=\"wp-image-7245\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2021\/09\/Screenshot-2021-09-25-222031.png 793w, https:\/\/eeldev.com\/wp-content\/uploads\/2021\/09\/Screenshot-2021-09-25-222031-300x114.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2021\/09\/Screenshot-2021-09-25-222031-768x292.png 768w\" sizes=\"auto, (max-width: 793px) 100vw, 793px\" \/><\/a><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Epic Online Services SDK<\/strong><\/h3>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Version 1.14<\/strong><\/h3>\n\n\n\n<p><em>September 23, 2021<\/em><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>RELEASE NOTES<\/strong><\/h2>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>New Features:<\/strong><\/h4>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Progression Snapshot, (Account Merge Service Preview)<\/strong><ul><li>Added a new feature in preparation for the introduction of account merge.<\/li><li><strong>Progression snapshots<\/strong>&nbsp;are a way for developers to store key\/value pairs about user progress in the application. This information will be used by account merge to help users make choices when combining account progress. See documentation for details.<\/li><\/ul><\/li><\/ul>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>AntiCheat<\/strong><\/h4>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>New:<\/strong>&nbsp;Added anti-cheat client support for Linux, including Wine\/Proton<\/li><li><strong>New:<\/strong>&nbsp;Added anti-cheat client support for Mac (Intel-based)<\/li><li><strong>Bug Fix:<\/strong>&nbsp;Fixed bug causing anti-cheat gameplay data&nbsp;<strong>UnregisterClient<\/strong>&nbsp;event to not be sent.<\/li><li><strong>Bug Fix:<\/strong>&nbsp;<strong>EOS_AntiCheatServer_RegisterEvent<\/strong>&nbsp;no longer accepts &#8216;.&#8217; as part of an event name. This previously caused rejection by the backend but without a clear error.<\/li><li><strong>Bug Fix:<\/strong>&nbsp;Fixed internal bug causing anti-cheat gameplay data UnregisterClient event to not be sent.<\/li><li><strong>Bug Fix:<\/strong>&nbsp;Fixed possible anti-cheat issues if the system clock is updated at just the wrong moment.<\/li><li><strong>Bug Fix:<\/strong>&nbsp;Fixed anti-cheat client module testing workflow not working correctly and leading to a &#8220;connection failed&#8221; error.<\/li><li>Updated Anti-Cheat&nbsp;<strong>ProtectMessage<\/strong>&nbsp;and&nbsp;<strong>UnprotectMessage<\/strong>&nbsp;APIs so that the final parameter&nbsp;<strong>OutBytesWritten<\/strong>&nbsp;only needs to be a valid pointer to an integer. Previously the integer needed to be initially set to the length of the output buffer.<\/li><li>Renamed anti-cheat&nbsp;<strong>ProtectMessage<\/strong>&nbsp;and&nbsp;<strong>UnprotectMessage<\/strong>&nbsp;API positional parameters for better clarity and consistency.<\/li><li>Added&nbsp;<strong>DamagePosition<\/strong>&nbsp;to&nbsp;<strong>EOS_AntiCheatCommon_LogPlayerTakeDamageOptions<\/strong>&nbsp;and deprecated&nbsp;<strong>HitBoneId<\/strong>. This provides more accurate information about hit locations.<\/li><li>Anti-Cheat client modules are now managed at the Deployment level rather than the Sandbox level. This is more consistent with other EOS services. You must be sure to update the&nbsp;<strong>EOS_AntiCheatTools<\/strong>&nbsp;files when updating your game to this version of the SDK.<\/li><li>The EOS Connect DeviceID auth method is not supported for anti-cheat. A new result code&nbsp;<strong>EOS_AntiCheat_DeviceIdAuthIsNotSupported<\/strong>&nbsp;is now returned for this case.<\/li><\/ul>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Authentication<\/strong><\/h4>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>New:<\/strong>&nbsp;Added new APIs&nbsp;<strong>EOS_Auth_CopyIdToken<\/strong>,&nbsp;<strong>EOS_Auth_QueryIdToken<\/strong>, and&nbsp;<strong>EOS_Auth_VerifyIdToken<\/strong>&nbsp;to allow game servers, online backends and other clients to securely verify identities of other Epic account users. Games using the existing&nbsp;<strong>EOS_Auth_CopyAuthToken<\/strong>&nbsp;and&nbsp;<strong>EOS_Auth_VerifyAuthToken<\/strong>&nbsp;APIs should consider switching to use ID tokens instead.<\/li><li><strong>New:<\/strong>&nbsp;Added API support to detect a merged Epic account state for local users. This is relevant for an upcoming Epic Account Services functionality that will allow users to merge their separate Epic accounts into a single Epic account.<\/li><\/ul>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Connect<\/strong><\/h4>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>New:<\/strong>&nbsp;Added new APIs&nbsp;<strong>EOS_Connect_CopyIdToken<\/strong>&nbsp;and&nbsp;<strong>EOS_Connect_VerifyIdToken<\/strong>&nbsp;to allow game servers, online backends and other clients to securely verify another EOS user&#8217;s identity.<\/li><li><strong>New:<\/strong>&nbsp;Added&nbsp;<strong>EOS_Connect_CopyIdToken<\/strong>,&nbsp;<strong>EOS_Connect_IdToken_Release<\/strong>, and&nbsp;<strong>EOS_Connect_VerifyIdToken<\/strong>&nbsp;APIs for the management of Connect ID Tokens. For more information, see the Connect Interface documentation.<\/li><\/ul>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>ECommerce<\/strong><\/h4>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>New:<\/strong>&nbsp;Exposed DecimalPoint for the provided price in&nbsp;<strong>EOS_Ecom_CatalogOffer<\/strong>&nbsp;structure. For example, DecimalPoint &#8216;2&#8217; and CurrentPrice64 &#8216;12345&#8217; would be &#8216;123.45&#8217;.<\/li><\/ul>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Overlay Tech Platform<\/strong><\/h4>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Bug Fix:<\/strong>&nbsp;Notification callbacks added by&nbsp;<strong>EOS_UI_AddNotifyDisplaySettingsUpdated<\/strong>&nbsp;and then removed by&nbsp;<strong>EOS_UI_RemoveNotifyDisplaySettingsUpdated<\/strong>&nbsp;before ticking are never invoked. Previously they would have been invoked once and if the game had freed some dependent state, a crash was possible.<\/li><\/ul>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>P2P<\/strong><\/h4>\n\n\n\n<ul class=\"wp-block-list\"><li>It is now possible to get notifications when a connection is established with&nbsp;<strong>EOS_P2P_AddNotifyPeerConnectionEstablished<\/strong>&nbsp;and&nbsp;<strong>EOS_P2P_RemoveNotifyPeerConnectionEstablished<\/strong>.<\/li><li>It is now possible to clear queued incoming and outgoing packets for\/from a given remote user and specific socket with&nbsp;<strong>EOS_P2P_ClearPacketQueue<\/strong>.<\/li><\/ul>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Player Data Storage<\/strong><\/h4>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Bug Fix:<\/strong>&nbsp;Fixed an issue where reading files from the local cache of Player Data Storage could be very slow.<\/li><li>Improved&nbsp;<strong>PlayerDataStorage<\/strong>&nbsp;logging for many error cases.<\/li><\/ul>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Presence<\/strong><\/h4>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Bug Fix:<\/strong>&nbsp;Fixed an issue when Presence service would keep trying to auto-update status when connection is lost.<\/li><\/ul>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Samples<\/strong><\/h4>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Bug Fix:<\/strong>&nbsp;Fixed building Leaderboard sample on Mac \/ Linux by adding missing&nbsp;<strong>AssetUtils.cpp<\/strong>&nbsp;to Makefile.<\/li><\/ul>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Sanctions<\/strong><\/h4>\n\n\n\n<ul class=\"wp-block-list\"><li>Added TimeExpires and ReferenceId fields to&nbsp;<strong>EOS_Sanctions_PlayerSanction<\/strong>. This information was already visible in the EOS Developer Portal but previously not available through the SDK API.<\/li><\/ul>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Voice<\/strong><\/h4>\n\n\n\n<ul class=\"wp-block-list\"><li>Exposed&nbsp;<strong>EOS_RTC_SetSetting<\/strong>&nbsp;and&nbsp;<strong>EOS_RTC_SetRoomSetting<\/strong>&nbsp;APIs<ul><li>&#8220;DisableEchoCancelation&#8221; Disables the use of echo cancellation for the audio channel. Default &#8220;False&#8221;<\/li><li>&#8220;DisableNoiseSupression&#8221; Disables the use of noise suppression for the audio channel. Default &#8220;False&#8221;<\/li><li>&#8220;DisableAutoGainControl&#8221; Disables the use of auto gain control for the audio channel. Default &#8220;False&#8221;<\/li><li>&#8220;DisableDtx&#8221; Global\\Per room Allows to disable the use of DTX. Default &#8220;False&#8221;<\/li><\/ul><\/li><\/ul>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Mobile<\/strong><\/h4>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>iOS<\/strong><\/h4>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Bug Fix:<\/strong>&nbsp;Fixed an issue where an exception could occur on iOS 14 due to invalid characters in the URL scheme.<\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>UPGRADE NOTES<\/strong><\/h2>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>AntiCheat<\/strong><\/h4>\n\n\n\n<ul class=\"wp-block-list\"><li>When upgrading to SDK 1.14, you must update the files start_protected_game.exe,&nbsp;<strong>EasyAntiCheat_EOS_Setup.exe<\/strong>, and&nbsp;<strong>anticheat_integritytool.exe<\/strong>&nbsp;to the latest versions from the bundled&nbsp;<strong>EOS_AntiCheatTools<\/strong>&nbsp;zip file.<\/li><li>If you want to activate Wine\/Proton support for your Windows game, you must activate a Linux module in the EOS Developer Portal. See the EOS developer documentation for further details.<\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>PROGRAMMING UPGRADE NOTES<\/strong><\/h2>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>AntiCheat<\/strong><\/h4>\n\n\n\n<ul class=\"wp-block-list\"><li>Usages of&nbsp;<strong>EOS_AntiCheatCommon_LogPlayerTakeDamageOptions<\/strong>&nbsp;should be updated to set the&nbsp;<strong>DamagePosition<\/strong>&nbsp;field instead of&nbsp;<strong>HitBoneId<\/strong>. This provides more accurate information about hit locations.<\/li><\/ul>\n","protected":false},"excerpt":{"rendered":"<p>GENERAL Updated EOS SDK to 1.14 New Subsystem: ProgressionSnapshotSubsystem was added but seems to be inactive\/unusable for now Epic Online Services SDK Version 1.14 September 23, 2021 RELEASE NOTES New Features: Progression Snapshot, (Account Merge Service Preview) Added a new feature in preparation for the introduction of account merge. Progression snapshots&nbsp;are a way for developers &#8230; <a title=\"EOSCORE 1.9.0.43\" class=\"read-more\" href=\"https:\/\/eeldev.com\/index.php\/eoscore-1-9-0-43\/\" aria-label=\"Read more about EOSCORE 1.9.0.43\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[1,15,4],"tags":[],"class_list":["post-7244","post","type-post","status-publish","format-standard","hentry","category-all","category-eoscore","category-unreal-engine"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>EOSCORE 1.9.0.43 - eelDev<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/eeldev.com\/index.php\/eoscore-1-9-0-43\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"EOSCORE 1.9.0.43 - eelDev\" \/>\n<meta property=\"og:description\" content=\"GENERAL Updated EOS SDK to 1.14 New Subsystem: ProgressionSnapshotSubsystem was added but seems to be inactive\/unusable for now Epic Online Services SDK Version 1.14 September 23, 2021 RELEASE NOTES New Features: Progression Snapshot, (Account Merge Service Preview) Added a new feature in preparation for the introduction of account merge. 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