{"id":575,"date":"2019-02-26T12:25:45","date_gmt":"2019-02-26T12:25:45","guid":{"rendered":"https:\/\/eeldev.com\/?p=575"},"modified":"2019-02-27T23:35:03","modified_gmt":"2019-02-27T23:35:03","slug":"foliage-plugin-destructible-meshes","status":"publish","type":"post","link":"https:\/\/eeldev.com\/index.php\/foliage-plugin-destructible-meshes\/","title":{"rendered":"Foliage Plugin &#8211; Destructible Meshes"},"content":{"rendered":"<div class=\"pdfprnt-buttons pdfprnt-buttons-post pdfprnt-top-right\"><a href=\"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/posts\/575?print=pdf\" class=\"pdfprnt-button pdfprnt-button-pdf\" target=\"_blank\" ><\/a><a href=\"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/posts\/575?print=print\" class=\"pdfprnt-button pdfprnt-button-print\" target=\"_blank\" ><\/a><\/div><h2><strong>Setting up Destructible Meshes with the Foliage Plugin<\/strong><\/h2>\n<blockquote><p>If you haven&#8217;t setup the Foliage Plugin yet, <a href=\"https:\/\/eeldev.com\/index.php\/foliage-plugin-getting-started\/\">follow this tutorial first.<\/a><\/p><\/blockquote>\n<p><a href=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/02\/destructible_1.png\" target=\"_blank\" rel=\"noopener noreferrer\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-578 size-full\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/02\/destructible_1.png\" alt=\"\" width=\"591\" height=\"752\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/02\/destructible_1.png 591w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/02\/destructible_1-236x300.png 236w\" sizes=\"auto, (max-width: 591px) 100vw, 591px\" \/><\/a><\/p>\n<h2><\/h2>\n<h2><strong>Create a Destructible Mesh of your Foliage Mesh<\/strong><\/h2>\n<p><a href=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/02\/destructible_2.png\" target=\"_blank\" rel=\"noopener noreferrer\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-579 size-full\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/02\/destructible_2.png\" alt=\"\" width=\"780\" height=\"800\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/02\/destructible_2.png 780w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/02\/destructible_2-293x300.png 293w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/02\/destructible_2-768x788.png 768w\" sizes=\"auto, (max-width: 780px) 100vw, 780px\" \/><\/a><\/p>\n<h2><strong>Example Settings of a Destructible Mesh (a rock in this example)<\/strong><\/h2>\n<p><a href=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/02\/destructible_3.png\" target=\"_blank\" rel=\"noopener noreferrer\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-580 size-large\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/02\/destructible_3-1024x785.png\" alt=\"\" width=\"520\" height=\"399\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/02\/destructible_3-1024x785.png 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/02\/destructible_3-300x230.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/02\/destructible_3-768x589.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/02\/destructible_3.png 1121w\" sizes=\"auto, (max-width: 520px) 100vw, 520px\" \/><\/a><\/p>\n<h2><\/h2>\n<h2>Add the Destructible Mesh to the Foliage DataTable you created in the previous tutorial<\/h2>\n<blockquote><p><strong>Important here is that the IDs (marked in RED) are the SAME, it doesn&#8217;t matter if the Destructible Mesh is Empty (if you don&#8217;t have one for a different mesh)<\/strong><\/p><\/blockquote>\n<h2><a href=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/02\/destructible_5.png\" target=\"_blank\" rel=\"noopener noreferrer\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-585 size-large\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/02\/destructible_5-1024x672.png\" alt=\"\" width=\"520\" height=\"341\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/02\/destructible_5-1024x672.png 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/02\/destructible_5-300x197.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/02\/destructible_5-768x504.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/02\/destructible_5.png 1354w\" sizes=\"auto, (max-width: 520px) 100vw, 520px\" \/><\/a><\/h2>\n<h2><\/h2>\n<h2><strong>Another Example<\/strong><\/h2>\n<p><a href=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/02\/destructible_6-1.png\" target=\"_blank\" rel=\"noopener noreferrer\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-589 size-large\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/02\/destructible_6-1-1024x675.png\" alt=\"\" width=\"520\" height=\"343\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/02\/destructible_6-1-1024x675.png 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/02\/destructible_6-1-300x198.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/02\/destructible_6-1-768x507.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/02\/destructible_6-1.png 1319w\" sizes=\"auto, (max-width: 520px) 100vw, 520px\" \/><\/a><\/p>\n<h2><strong>Add a Destructible Component to your BP_FoliageActor that you created in the previous tutorial<\/strong><\/h2>\n<p><a href=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/02\/destructible_4-1.png\" target=\"_blank\" rel=\"noopener noreferrer\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-583 size-large\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/02\/destructible_4-1-1024x664.png\" alt=\"\" width=\"520\" height=\"337\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/02\/destructible_4-1-1024x664.png 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/02\/destructible_4-1-300x195.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/02\/destructible_4-1-768x498.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2019\/02\/destructible_4-1.png 1358w\" sizes=\"auto, (max-width: 520px) 100vw, 520px\" \/><\/a><\/p>\n<h2><strong>All done, the Foliage Plugin will handle dealing damage and visibility of the Destructible Mesh<\/strong><\/h2>\n<p><a href=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/02\/91b17edfc99451e38242bf57ec2ca0fb.gif\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-592\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/02\/91b17edfc99451e38242bf57ec2ca0fb.gif\" alt=\"\" width=\"730\" height=\"498\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Setting up Destructible Meshes with the Foliage Plugin If you haven&#8217;t setup the Foliage Plugin yet, follow this tutorial first. Create a Destructible Mesh of your Foliage Mesh Example Settings of a Destructible Mesh (a rock in this example) Add the Destructible Mesh to the Foliage DataTable you created in the previous tutorial Important here &#8230; <a title=\"Foliage Plugin &#8211; Destructible Meshes\" class=\"read-more\" href=\"https:\/\/eeldev.com\/index.php\/foliage-plugin-destructible-meshes\/\" aria-label=\"Read more about Foliage Plugin &#8211; Destructible Meshes\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[1,8,4],"tags":[],"class_list":["post-575","post","type-post","status-publish","format-standard","hentry","category-all","category-foliage-plugin","category-unreal-engine"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Foliage Plugin - Destructible Meshes - eelDev<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/eeldev.com\/index.php\/foliage-plugin-destructible-meshes\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Foliage Plugin - Destructible Meshes - eelDev\" \/>\n<meta property=\"og:description\" content=\"Setting up Destructible Meshes with the Foliage Plugin If you haven&#8217;t setup the Foliage Plugin yet, follow this tutorial first. 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