{"id":469,"date":"2018-05-24T13:36:47","date_gmt":"2018-05-24T13:36:47","guid":{"rendered":"http:\/\/eeldev.com\/?p=469"},"modified":"2018-05-24T13:48:24","modified_gmt":"2018-05-24T13:48:24","slug":"configuring-sockets","status":"publish","type":"post","link":"https:\/\/eeldev.com\/index.php\/configuring-sockets\/","title":{"rendered":"Configuring Sockets"},"content":{"rendered":"<div class=\"pdfprnt-buttons pdfprnt-buttons-post pdfprnt-top-right\"><a href=\"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/posts\/469?print=pdf\" class=\"pdfprnt-button pdfprnt-button-pdf\" target=\"_blank\" ><\/a><a href=\"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/posts\/469?print=print\" class=\"pdfprnt-button pdfprnt-button-print\" target=\"_blank\" ><\/a><\/div><p>Begin by adding your building to the <strong>DT_Buildings<\/strong> DataTable<\/p>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/e2390d88f3505de42f34ef2d3e56ff00.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-470\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/e2390d88f3505de42f34ef2d3e56ff00.png\" alt=\"\" width=\"208\" height=\"170\" \/><\/a><\/p>\n<p>Add a new socket to the CompatibleSocketNames array, here you determine what sockets that this building component can be placed on, in this example, <strong>Door\u00a0<\/strong>is our compatible socket name, every building that has the socket &#8220;<strong>Door<\/strong>&#8221; we will be able to snap our new building to.<\/p>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/dda79a26a3f3484de913cec4e5001922.gif\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-489\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/dda79a26a3f3484de913cec4e5001922.gif\" alt=\"\" width=\"678\" height=\"162\" \/><\/a><\/p>\n<p>Inside \/BuildingSystem\/Meshes, open up any mesh that require a &#8220;Door&#8221; (can be anything), in this example, we&#8217;ll use &#8220;<strong>SM_Simple_Cottage<\/strong>&#8220;<a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/857ece8cbd3564270f917e5ebc21d208.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-473 size-full\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/857ece8cbd3564270f917e5ebc21d208.png\" alt=\"\" width=\"1218\" height=\"348\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/857ece8cbd3564270f917e5ebc21d208.png 1218w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/857ece8cbd3564270f917e5ebc21d208-300x86.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/857ece8cbd3564270f917e5ebc21d208-768x219.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/857ece8cbd3564270f917e5ebc21d208-1024x293.png 1024w\" sizes=\"auto, (max-width: 1218px) 100vw, 1218px\" \/><\/a><\/p>\n<p>Once the Static Mesh Editor is open, in the lower right corner you&#8217;ll find the Sockets editor<\/p>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/4d09231674b57c8d6629468a0aa9fc67-1.png\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-475 size-full\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/4d09231674b57c8d6629468a0aa9fc67-1.png\" alt=\"\" width=\"1278\" height=\"822\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/4d09231674b57c8d6629468a0aa9fc67-1.png 1278w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/4d09231674b57c8d6629468a0aa9fc67-1-300x193.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/4d09231674b57c8d6629468a0aa9fc67-1-768x494.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/4d09231674b57c8d6629468a0aa9fc67-1-1024x659.png 1024w\" sizes=\"auto, (max-width: 1278px) 100vw, 1278px\" \/><\/a><\/p>\n<p>Create a new socket and name it &#8220;<strong>Door<\/strong>&#8221;<\/p>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/37435b93f23f58cc9fbcc29cce1e6c98.gif\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-486\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/37435b93f23f58cc9fbcc29cce1e6c98.gif\" alt=\"\" width=\"800\" height=\"528\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>In the &#8220;Preview Static Mesh&#8221; selector, pick the &#8220;SM_Simple_Door&#8221; mesh as a preview mesh so that we can position it correctly<\/p>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/17fec15350887b93aa39e91a02686a20.gif\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-487\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/17fec15350887b93aa39e91a02686a20.gif\" alt=\"\" width=\"626\" height=\"546\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>Use the preview window to move the door into the correct position<\/p>\n<div style=\"width: 528px;\" class=\"wp-video\"><video class=\"wp-video-shortcode\" id=\"video-469-1\" width=\"528\" height=\"464\" preload=\"metadata\" controls=\"controls\"><source type=\"video\/mp4\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/df64ca4e45601658524785899bc8eaa7.mp4?_=1\" \/><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/df64ca4e45601658524785899bc8eaa7.mp4\">http:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/df64ca4e45601658524785899bc8eaa7.mp4<\/a><\/video><\/div>\n<p>You can do this for anything you want to &#8220;snap&#8221; onto a building<\/p>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/bb0fba34a9093945969bf82bac7a99d8.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-482\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/bb0fba34a9093945969bf82bac7a99d8.png\" alt=\"\" width=\"694\" height=\"557\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/bb0fba34a9093945969bf82bac7a99d8.png 694w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/bb0fba34a9093945969bf82bac7a99d8-300x241.png 300w\" sizes=\"auto, (max-width: 694px) 100vw, 694px\" \/><\/a><\/p>\n<h3>Done!<\/h3>\n<div style=\"width: 800px;\" class=\"wp-video\"><video class=\"wp-video-shortcode\" id=\"video-469-2\" width=\"800\" height=\"514\" preload=\"metadata\" controls=\"controls\"><source type=\"video\/mp4\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/137532e4b50a44e91af15ef1519b273b.mp4?_=2\" \/><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/137532e4b50a44e91af15ef1519b273b.mp4\">http:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/137532e4b50a44e91af15ef1519b273b.mp4<\/a><\/video><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Begin by adding your building to the DT_Buildings DataTable Add a new socket to the CompatibleSocketNames array, here you determine what sockets that this building component can be placed on, in this example, Door\u00a0is our compatible socket name, every building that has the socket &#8220;Door&#8221; we will be able to snap our new building to. &#8230; <a title=\"Configuring Sockets\" class=\"read-more\" href=\"https:\/\/eeldev.com\/index.php\/configuring-sockets\/\" aria-label=\"Read more about Configuring Sockets\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[1,3,4],"tags":[],"class_list":["post-469","post","type-post","status-publish","format-standard","hentry","category-all","category-simple-building","category-unreal-engine"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Configuring Sockets - eelDev<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/eeldev.com\/index.php\/configuring-sockets\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Configuring Sockets - eelDev\" \/>\n<meta property=\"og:description\" content=\"Begin by adding your building to the DT_Buildings DataTable Add a new socket to the CompatibleSocketNames array, here you determine what sockets that this building component can be placed on, in this example, Door\u00a0is our compatible socket name, every building that has the socket &#8220;Door&#8221; 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