{"id":436,"date":"2018-05-09T11:25:17","date_gmt":"2018-05-09T11:25:17","guid":{"rendered":"http:\/\/eeldev.com\/?p=436"},"modified":"2018-05-09T11:33:53","modified_gmt":"2018-05-09T11:33:53","slug":"farming-system-1-1-update","status":"publish","type":"post","link":"https:\/\/eeldev.com\/index.php\/farming-system-1-1-update\/","title":{"rendered":"Farming System 1.1 Update"},"content":{"rendered":"<div class=\"pdfprnt-buttons pdfprnt-buttons-post pdfprnt-top-right\"><a href=\"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/posts\/436?print=pdf\" class=\"pdfprnt-button pdfprnt-button-pdf\" target=\"_blank\" ><\/a><a href=\"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/posts\/436?print=print\" class=\"pdfprnt-button pdfprnt-button-print\" target=\"_blank\" ><\/a><\/div><pre>The Farming System 1.1 Update contains a lot of fixes and improvements<\/pre>\n<blockquote><p><strong>Max Harvesting Distance<\/strong><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/6-1.png\"><br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-439\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/6-1.png\" alt=\"\" width=\"451\" height=\"33\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/6-1.png 451w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/6-1-300x22.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/6-1-450x33.png 450w\" sizes=\"auto, (max-width: 451px) 100vw, 451px\" \/><\/a><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/6-1.png\"><br \/>\n<\/a>Making the player unable to harvest and water plants when exceeding the set range.<\/p><\/blockquote>\n<blockquote><p><strong>Removed several blueprint interface functions<\/strong><br \/>\nReplaced with a single Struct instead (<strong>PlantState<\/strong>)<\/p><\/blockquote>\n<blockquote><p>Cleaned up a lot of the variables and functions in the <strong>BP_FarmActor<br \/>\n<\/strong>Replaced with <strong>PlantState<\/strong> Struct instead<\/p><\/blockquote>\n<blockquote><p><strong>Close Plant Selection Widget<br \/>\n<\/strong><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/4-1.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-437\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/4-1.png\" alt=\"\" width=\"338\" height=\"32\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/4-1.png 338w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/4-1-300x28.png 300w\" sizes=\"auto, (max-width: 338px) 100vw, 338px\" \/><\/a><br \/>\nThis option will close The Plant Selection Widget when you&#8217;ve planted a new seed.<\/p><\/blockquote>\n<blockquote><p><strong>Farm Actor To Spawn<br \/>\n<\/strong><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/5-1.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-438\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/5-1.png\" alt=\"\" width=\"545\" height=\"32\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/5-1.png 545w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/05\/5-1-300x18.png 300w\" sizes=\"auto, (max-width: 545px) 100vw, 545px\" \/><\/a><br \/>\nYou can now choose which farm actor to spawn (2 versions are available, the one placed on the ground, and one with legs)<\/p><\/blockquote>\n<p>Alot of other fixes and improvements as well.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Farming System 1.1 Update contains a lot of fixes and improvements Max Harvesting Distance Making the player unable to harvest and water plants when exceeding the set range. Removed several blueprint interface functions Replaced with a single Struct instead (PlantState) Cleaned up a lot of the variables and functions in the BP_FarmActor Replaced with &#8230; <a title=\"Farming System 1.1 Update\" class=\"read-more\" href=\"https:\/\/eeldev.com\/index.php\/farming-system-1-1-update\/\" aria-label=\"Read more about Farming System 1.1 Update\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[1,7,4],"tags":[],"class_list":["post-436","post","type-post","status-publish","format-standard","hentry","category-all","category-farming-system","category-unreal-engine"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Farming System 1.1 Update - eelDev<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/eeldev.com\/index.php\/farming-system-1-1-update\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Farming System 1.1 Update - eelDev\" \/>\n<meta property=\"og:description\" content=\"The Farming System 1.1 Update contains a lot of fixes and improvements Max Harvesting Distance Making the player unable to harvest and water plants when exceeding the set range. 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