{"id":301,"date":"2018-01-04T02:00:41","date_gmt":"2018-01-04T02:00:41","guid":{"rendered":"http:\/\/eeldev.com\/?p=301"},"modified":"2018-06-04T15:09:11","modified_gmt":"2018-06-04T15:09:11","slug":"simple-build-system-integrating-multiplayer-survival-game-template-2","status":"publish","type":"post","link":"https:\/\/eeldev.com\/index.php\/simple-build-system-integrating-multiplayer-survival-game-template-2\/","title":{"rendered":"Integrating Simple Build System with Multiplayer Survival Game Template #2"},"content":{"rendered":"<div class=\"pdfprnt-buttons pdfprnt-buttons-post pdfprnt-top-right\"><a href=\"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/posts\/301?print=pdf\" class=\"pdfprnt-button pdfprnt-button-pdf\" target=\"_blank\" ><\/a><a href=\"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/posts\/301?print=print\" class=\"pdfprnt-button pdfprnt-button-print\" target=\"_blank\" ><\/a><\/div><h1><strong><span style=\"color: #ff0000;\">!!!!WARNING!!!!<br \/>\nBEFORE YOU PROCEED WITH THIS, YOU MUST READ MY POST ON HOW TO EDIT BLUEPRINT STRUCTS &amp; APPLY THE SAME METHOD BEFORE PROCEEDING WITH THIS! OTHERWISE YOUR PROJECT WILL MOST LIKELY BECOME A NIGHTMARE TO FIX!!!!!<\/span><\/strong><\/h1>\n<h3><strong>You can find the post here:<\/strong><\/h3>\n<blockquote class=\"wp-embedded-content\" data-secret=\"nbSVr5aPZ0\"><p><a href=\"https:\/\/eeldev.com\/index.php\/edit-blueprint-ustructs-unreal-engine\/\">How to edit Blueprint USTRUCTS() in Unreal Engine<\/a><\/p><\/blockquote>\n<p><iframe loading=\"lazy\" class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; clip: rect(1px, 1px, 1px, 1px);\" title=\"&#8220;How to edit Blueprint USTRUCTS() in Unreal Engine&#8221; &#8212; eelDev\" src=\"https:\/\/eeldev.com\/index.php\/edit-blueprint-ustructs-unreal-engine\/embed\/#?secret=nbSVr5aPZ0\" data-secret=\"nbSVr5aPZ0\" width=\"600\" height=\"338\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe><\/p>\n<h2><span style=\"color: #ff0000;\">Have you read the post? Good, then you can proceed!<\/span><\/h2>\n<ul>\n<li>\n<h2>Open the\u00a0Str_SGT_InventoryItem Struct<\/h2>\n<\/li>\n<\/ul>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/str1.png\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-302 size-large\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/str1-1024x235.png\" alt=\"\" width=\"640\" height=\"147\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/str1-1024x235.png 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/str1-300x69.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/str1-768x176.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/str1-370x85.png 370w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/str1.png 1632w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<h3><span style=\"color: #ff0000;\">Wait.. did you really read my post? Ok, just making sure!<\/span><\/h3>\n<blockquote class=\"wp-embedded-content\" data-secret=\"nbSVr5aPZ0\"><p><a href=\"https:\/\/eeldev.com\/index.php\/edit-blueprint-ustructs-unreal-engine\/\">How to edit Blueprint USTRUCTS() in Unreal Engine<\/a><\/p><\/blockquote>\n<p><iframe loading=\"lazy\" class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; clip: rect(1px, 1px, 1px, 1px);\" title=\"&#8220;How to edit Blueprint USTRUCTS() in Unreal Engine&#8221; &#8212; eelDev\" src=\"https:\/\/eeldev.com\/index.php\/edit-blueprint-ustructs-unreal-engine\/embed\/#?secret=nbSVr5aPZ0\" data-secret=\"nbSVr5aPZ0\" width=\"600\" height=\"338\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe><\/p>\n<ul>\n<li>\n<h2>Add a new Variable<\/h2>\n<\/li>\n<\/ul>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/str2.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-303\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/str2.png\" alt=\"\" width=\"980\" height=\"272\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/str2.png 980w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/str2-300x83.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/str2-768x213.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/str2-370x103.png 370w\" sizes=\"auto, (max-width: 980px) 100vw, 980px\" \/><\/a><\/p>\n<ul>\n<li>\n<h2>Make the new variable a E_ResourceType Enum<\/h2>\n<\/li>\n<\/ul>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/str3.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-304\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/str3.png\" alt=\"\" width=\"618\" height=\"235\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/str3.png 618w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/str3-300x114.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/str3-370x141.png 370w\" sizes=\"auto, (max-width: 618px) 100vw, 618px\" \/><\/a><\/p>\n<ul>\n<li>\n<h2>It should look like this when done:<\/h2>\n<\/li>\n<\/ul>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/str4.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-305\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/str4.png\" alt=\"\" width=\"640\" height=\"49\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/str4.png 983w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/str4-300x23.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/str4-768x59.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/str4-370x29.png 370w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<ul>\n<li>\n<h2><span style=\"color: #ff0000;\">Save the struct &amp; Restart the editor (DO NOT SAVE ANYTHING ELSE BESIDES THE STRUCT!!!!!!!!!!!!!!!!<\/span><\/h2>\n<\/li>\n<\/ul>\n<ul>\n<li>\n<h2>After restarting, open the DT_SGT_Items Data Table<\/h2>\n<\/li>\n<\/ul>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/dt1.png\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-308 size-large\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/dt1-1024x286.png\" alt=\"\" width=\"640\" height=\"179\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/dt1-1024x286.png 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/dt1-300x84.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/dt1-768x214.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/dt1-370x103.png 370w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/dt1.png 1266w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<ul>\n<li>\n<h2>In this example, we&#8217;re going to use the included Wood Plank item as our Wood resource item<\/h2>\n<\/li>\n<\/ul>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/dt2.png\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-309 size-large\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/dt2-1024x193.png\" alt=\"\" width=\"640\" height=\"121\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/dt2-1024x193.png 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/dt2-300x57.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/dt2-768x145.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/dt2-370x70.png 370w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/dt2.png 1510w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/dt3.png\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-310 size-full\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/dt3.png\" alt=\"\" width=\"840\" height=\"150\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/dt3.png 840w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/dt3-300x54.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/dt3-768x137.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/dt3-370x66.png 370w\" sizes=\"auto, (max-width: 840px) 100vw, 840px\" \/><\/a><\/p>\n<ul>\n<li>\n<h2>Next, open the C-Building Component<\/h2>\n<\/li>\n<\/ul>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/bs1.png\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-312 size-large\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/bs1-1024x301.png\" alt=\"\" width=\"640\" height=\"188\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/bs1-1024x301.png 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/bs1-300x88.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/bs1-768x226.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/bs1-370x109.png 370w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/bs1.png 1245w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<ul>\n<li>\n<h2>Navigate to this event graph, modify the default graph to look like this:<\/h2>\n<\/li>\n<\/ul>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/c-build1.png\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-313 size-large\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/c-build1-1024x371.png\" alt=\"\" width=\"640\" height=\"232\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/c-build1-1024x371.png 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/c-build1-300x109.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/c-build1-768x278.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/c-build1-370x134.png 370w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/c-build1.png 1986w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<ul>\n<li>\n<h2>Modify the\u00a0FindResourcesInPlayerInventory()<\/h2>\n<\/li>\n<\/ul>\n<pre>Add a new output parameter (<strong>InventoryIndex<\/strong>) (<strong>integer<\/strong> type)\r\nset default value to <strong>-1<\/strong><\/pre>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/8c6b8ee873d8c5428abb257df13ef832.gif\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-496\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/8c6b8ee873d8c5428abb257df13ef832.gif\" alt=\"\" width=\"800\" height=\"340\" \/><\/a><\/p>\n<pre><strong>FindResourcesInPlayerInventory()<\/strong><\/pre>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/1.png\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-493 \" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/1.png\" alt=\"\" width=\"1066\" height=\"334\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/1.png 1569w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/1-300x94.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/1-768x240.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/1-1024x320.png 1024w\" sizes=\"auto, (max-width: 1066px) 100vw, 1066px\" \/><\/a><\/p>\n<pre><strong>FindResourcesInPlayerInventory()<\/strong><\/pre>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/2.png\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-494\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/2-1024x254.png\" alt=\"\" width=\"1064\" height=\"264\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/2-1024x254.png 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/2-300x74.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/2-768x191.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/2.png 1382w\" sizes=\"auto, (max-width: 1064px) 100vw, 1064px\" \/><\/a><\/p>\n<pre><strong>FindResourcesInPlayerInventory()<\/strong><\/pre>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/3.png\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-495\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/3-1024x247.png\" alt=\"\" width=\"1057\" height=\"254\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/3-1024x247.png 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/3-300x72.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/3-768x185.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/3.png 1257w\" sizes=\"auto, (max-width: 1057px) 100vw, 1057px\" \/><\/a><\/p>\n<pre><strong>FindResourcesInPlayerInventory()<\/strong><\/pre>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/85bc64c2db51bd6ef06174709a12be6a.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-497\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/85bc64c2db51bd6ef06174709a12be6a.png\" alt=\"\" width=\"726\" height=\"452\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/85bc64c2db51bd6ef06174709a12be6a.png 726w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/85bc64c2db51bd6ef06174709a12be6a-300x187.png 300w\" sizes=\"auto, (max-width: 726px) 100vw, 726px\" \/><\/a><\/p>\n<ul>\n<li>\n<h2>\u00a0Modify the RemoveResourceFromPlayer() function<\/h2>\n<\/li>\n<\/ul>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/removeresource-1.png\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-498\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/removeresource-1-1024x267.png\" alt=\"\" width=\"1136\" height=\"297\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/removeresource-1-1024x267.png 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/removeresource-1-300x78.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/removeresource-1-768x201.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/removeresource-1.png 1555w\" sizes=\"auto, (max-width: 1136px) 100vw, 1136px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/c-build.png\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-499\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/c-build-1024x442.png\" alt=\"\" width=\"880\" height=\"379\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/c-build-1024x442.png 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/c-build-300x129.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/c-build-768x331.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/c-build.png 1214w\" sizes=\"auto, (max-width: 880px) 100vw, 880px\" \/><\/a><\/p>\n<ul>\n<li>\n<h2>That&#8217;s all you have to do, in order to use Stone, just do the same procedure with adding new items to the Data Table (DT_SGT_Items)<\/h2>\n<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>!!!!WARNING!!!! BEFORE YOU PROCEED WITH THIS, YOU MUST READ MY POST ON HOW TO EDIT BLUEPRINT STRUCTS &amp; APPLY THE SAME METHOD BEFORE PROCEEDING WITH THIS! OTHERWISE YOUR PROJECT WILL MOST LIKELY BECOME A NIGHTMARE TO FIX!!!!! You can find the post here: How to edit Blueprint USTRUCTS() in Unreal Engine Have you read the &#8230; <a title=\"Integrating Simple Build System with Multiplayer Survival Game Template #2\" class=\"read-more\" href=\"https:\/\/eeldev.com\/index.php\/simple-build-system-integrating-multiplayer-survival-game-template-2\/\" aria-label=\"Read more about Integrating Simple Build System with Multiplayer Survival Game Template #2\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[3,4],"tags":[],"class_list":["post-301","post","type-post","status-publish","format-standard","hentry","category-simple-building","category-unreal-engine"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Integrating Simple Build System with Multiplayer Survival Game Template #2 - eelDev<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/eeldev.com\/index.php\/simple-build-system-integrating-multiplayer-survival-game-template-2\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Integrating Simple Build System with Multiplayer Survival Game Template #2 - eelDev\" \/>\n<meta property=\"og:description\" content=\"!!!!WARNING!!!! BEFORE YOU PROCEED WITH THIS, YOU MUST READ MY POST ON HOW TO EDIT BLUEPRINT STRUCTS &amp; APPLY THE SAME METHOD BEFORE PROCEEDING WITH THIS! OTHERWISE YOUR PROJECT WILL MOST LIKELY BECOME A NIGHTMARE TO FIX!!!!! You can find the post here: How to edit Blueprint USTRUCTS() in Unreal Engine Have you read the ... 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