{"id":264,"date":"2018-01-02T23:35:29","date_gmt":"2018-01-02T23:35:29","guid":{"rendered":"http:\/\/eeldev.com\/?p=264"},"modified":"2018-01-03T17:24:18","modified_gmt":"2018-01-03T17:24:18","slug":"edit-blueprint-ustructs-unreal-engine","status":"publish","type":"post","link":"https:\/\/eeldev.com\/index.php\/edit-blueprint-ustructs-unreal-engine\/","title":{"rendered":"How to edit Blueprint USTRUCTS() in Unreal Engine"},"content":{"rendered":"<div class=\"pdfprnt-buttons pdfprnt-buttons-post pdfprnt-top-right\"><a href=\"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/posts\/264?print=pdf\" class=\"pdfprnt-button pdfprnt-button-pdf\" target=\"_blank\" ><\/a><a href=\"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/posts\/264?print=print\" class=\"pdfprnt-button pdfprnt-button-print\" target=\"_blank\" ><\/a><\/div><h1><span style=\"color: #ff0000;\">Before attempting ANY of this, PLEASE READ THE FOLLOWING!!<\/span><\/h1>\n<ul>\n<li>I take <span style=\"color: #ff0000;\"><strong>NO RESPONSIBILITY<\/strong><\/span> if You or Unreal Engine mess up when editing a Blueprint USTRUCT().<\/li>\n<li>Make sure you <span style=\"color: #ff0000;\"><strong>BACKUP your project<\/strong><\/span> BEFORE doing ANY USTRUCT() work in Unreal Engine 4.<\/li>\n<\/ul>\n<p>First of all, open your &#8220;<strong>Project Settings<\/strong>&#8221; and select the &#8220;<strong>Entry<\/strong>&#8221; map as the &#8220;<strong>Editor Startup Map<\/strong>&#8220;, you need to click &#8220;<strong>View Options<\/strong>&#8221; at the bottom and select &#8220;<strong>Show Engine Content<\/strong>&#8221; for the Entry map to show up. This is so the engine loads up without any references to anything other than the engine core.<\/p>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/entry_map-1.png\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-277 size-full\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/entry_map-1.png\" alt=\"\" width=\"828\" height=\"949\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/entry_map-1.png 828w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/entry_map-1-262x300.png 262w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/entry_map-1-768x880.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/entry_map-1-218x250.png 218w\" sizes=\"auto, (max-width: 828px) 100vw, 828px\" \/><\/a><\/p>\n<blockquote>\n<h3>In your Editor Preferences, <span style=\"color: #ff0000;\">disable<\/span> Auto Saving (at least when editing a Struct)<\/h3>\n<\/blockquote>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/1e3fd940909213764aa09497db113f42.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-273\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/1e3fd940909213764aa09497db113f42.png\" alt=\"\" width=\"860\" height=\"116\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/1e3fd940909213764aa09497db113f42.png 860w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/1e3fd940909213764aa09497db113f42-300x40.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/1e3fd940909213764aa09497db113f42-768x104.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/1e3fd940909213764aa09497db113f42-370x50.png 370w\" sizes=\"auto, (max-width: 860px) 100vw, 860px\" \/><\/a><\/p>\n<h3><span style=\"color: #ff0000;\"><strong>RESTART THE EDITOR AFTER YOU&#8217;VE SELECTED THE MAP &amp; DISABLED AUTO SAVING<\/strong><\/span><\/h3>\n<blockquote>\n<h4>Add your new Struct Variable<\/h4>\n<\/blockquote>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/mynewvariable-2.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-276 size-full\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/mynewvariable-2.png\" alt=\"\" width=\"866\" height=\"339\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/mynewvariable-2.png 866w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/mynewvariable-2-300x117.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/mynewvariable-2-768x301.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/mynewvariable-2-370x145.png 370w\" sizes=\"auto, (max-width: 866px) 100vw, 866px\" \/><\/a><\/p>\n<blockquote>\n<h3>When you&#8217;re done editing the struct, click &#8220;<span style=\"color: #ff0000;\">SAVE<\/span>&#8221; inside the Struct editor, <strong><span style=\"color: #ff0000;\">DO NOT CLICK SAVE ALL!!!!<\/span><\/strong><\/h3>\n<\/blockquote>\n<h2>THIS IS THE THE MOST CRUCIAL PART!!!<\/h2>\n<h2><span style=\"color: #ff0000;\"><strong>CLOSE THE EDITOR &amp; DO NOT CLICK ON SAVE SELECTED!!!<\/strong><\/span><\/h2>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/saving-1.png\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-275 size-full\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/saving-1.png\" alt=\"\" width=\"654\" height=\"473\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/saving-1.png 654w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/saving-1-300x217.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/saving-1-346x250.png 346w\" sizes=\"auto, (max-width: 654px) 100vw, 654px\" \/><\/a><\/p>\n<h2>Click on &#8220;<span style=\"color: #ff0000;\">Don&#8217;t Save<\/span>&#8221; and <span style=\"color: #ff0000;\">Restart your Editor<\/span>!! Don&#8217;t save or touch ANYTHING else.<\/h2>\n<p>Using this method, you&#8217;ll keep all the Struct references intact and can edit Blueprint USTRUCTs however you like, without making a mess, IF you make a mess, you&#8217;ll have to Replace ALL references to that Struct in every blueprint and every function that has a reference to it.<\/p>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/struct_fuckup.png\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-269 size-large\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/struct_fuckup-1024x275.png\" alt=\"\" width=\"640\" height=\"172\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/struct_fuckup-1024x275.png 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/struct_fuckup-300x81.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/struct_fuckup-768x206.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/struct_fuckup-370x99.png 370w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<h3>Happy USTRUCT editing \ud83d\ude09<\/h3>\n","protected":false},"excerpt":{"rendered":"<p>Before attempting ANY of this, PLEASE READ THE FOLLOWING!! I take NO RESPONSIBILITY if You or Unreal Engine mess up when editing a Blueprint USTRUCT(). Make sure you BACKUP your project BEFORE doing ANY USTRUCT() work in Unreal Engine 4. First of all, open your &#8220;Project Settings&#8221; and select the &#8220;Entry&#8221; map as the &#8220;Editor &#8230; <a title=\"How to edit Blueprint USTRUCTS() in Unreal Engine\" class=\"read-more\" href=\"https:\/\/eeldev.com\/index.php\/edit-blueprint-ustructs-unreal-engine\/\" aria-label=\"Read more about How to edit Blueprint USTRUCTS() in Unreal Engine\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[1,4],"tags":[],"class_list":["post-264","post","type-post","status-publish","format-standard","hentry","category-all","category-unreal-engine"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How to edit Blueprint USTRUCTS() in Unreal Engine - eelDev<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/eeldev.com\/index.php\/edit-blueprint-ustructs-unreal-engine\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"How to edit Blueprint USTRUCTS() in Unreal Engine - eelDev\" \/>\n<meta property=\"og:description\" content=\"Before attempting ANY of this, PLEASE READ THE FOLLOWING!! I take NO RESPONSIBILITY if You or Unreal Engine mess up when editing a Blueprint USTRUCT(). Make sure you BACKUP your project BEFORE doing ANY USTRUCT() work in Unreal Engine 4. First of all, open your &#8220;Project Settings&#8221; and select the &#8220;Entry&#8221; map as the &#8220;Editor ... 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