{"id":245,"date":"2018-01-02T22:35:43","date_gmt":"2018-01-02T22:35:43","guid":{"rendered":"http:\/\/eeldev.com\/?p=245"},"modified":"2018-04-29T22:33:22","modified_gmt":"2018-04-29T22:33:22","slug":"simple-build-msgt","status":"publish","type":"post","link":"https:\/\/eeldev.com\/index.php\/simple-build-msgt\/","title":{"rendered":"Integrating Simple Build System with Multiplayer Survival Game Template"},"content":{"rendered":"<div class=\"pdfprnt-buttons pdfprnt-buttons-post pdfprnt-top-right\"><a href=\"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/posts\/245?print=pdf\" class=\"pdfprnt-button pdfprnt-button-pdf\" target=\"_blank\" ><\/a><a href=\"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/posts\/245?print=print\" class=\"pdfprnt-button pdfprnt-button-print\" target=\"_blank\" ><\/a><\/div><h2>Assets required for integration<\/h2>\n<ul>\n<li><a href=\"https:\/\/www.unrealengine.com\/marketplace\/simple-building-system\">https:\/\/www.unrealengine.com\/marketplace\/simple-building-system<\/a><\/li>\n<li><a href=\"https:\/\/www.unrealengine.com\/marketplace\/survival-game-template\">https:\/\/www.unrealengine.com\/marketplace\/survival-game-template<\/a><\/li>\n<\/ul>\n<h2>Before you begin, please read the following!<\/h2>\n<blockquote>\n<ul>\n<li>START BY <span style=\"color: #ff0000;\"><strong>BACKING UP YOUR PROJECT<\/strong><\/span>\u00a0BEFORE MIGRATING, I take <span style=\"color: #ff0000;\"><strong>NO<\/strong><\/span> responsibility if You or Unreal Engine mess up the Migration\/Integration process.<\/li>\n<li>The Multiplayer Survival Template doesn&#8217;t have a default definition of Resources such as Wood or Stone, therefor, if you want to enable the feature of removing resources from the Player&#8217;s inventory, you&#8217;ll need to edit the <strong>Str_SGT_InventoryItem <\/strong>struct,<strong>\u00a0<\/strong>I will cover this process in a <strong>separate tutorial<\/strong>, reason being,\u00a0it can mess up A LOT of references to the struct &amp; the DT_SGT_Items DataTable, making your entire project a <strong>nightmare<\/strong> to fix. <span style=\"color: #ff0000;\"><strong>DO NOT ATTEMPT THIS UNLESS YOU KNOW WHAT YOU&#8217;RE DOING<\/strong><\/span><\/li>\n<li>\n<h2>Begin by Migrating the Simple Building System to your MSGT Installation<\/h2>\n<\/li>\n<\/ul>\n<\/blockquote>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/migrate_project.png\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-246 size-large\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/migrate_project-1024x358.png\" alt=\"\" width=\"640\" height=\"224\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/migrate_project-1024x358.png 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/migrate_project-300x105.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/migrate_project-768x269.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/migrate_project-370x129.png 370w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/migrate_project.png 1321w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<blockquote>\n<ul>\n<li>\n<h2>Open up the SurvivalController Blueprint (\/SGT\/Blueprints\/Game\/SurvivalController)<\/h2>\n<\/li>\n<\/ul>\n<\/blockquote>\n<h3><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/survivalcontroller_img.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-256\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/survivalcontroller_img.png\" alt=\"\" width=\"108\" height=\"153\" \/><\/a><\/h3>\n<blockquote>\n<ul>\n<li>\n<h2>Add the C-Building Component to the SurvivalController Blueprint<\/h2>\n<\/li>\n<\/ul>\n<\/blockquote>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/playercontroller.png\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-248 size-full\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/playercontroller.png\" alt=\"\" width=\"512\" height=\"466\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/playercontroller.png 512w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/playercontroller-300x273.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/playercontroller-275x250.png 275w\" sizes=\"auto, (max-width: 512px) 100vw, 512px\" \/><\/a><\/p>\n<blockquote>\n<ul>\n<li>\n<h2>Select the C-Building component in the SurvivalController Blueprint (where you just added the Component), on the right hand side, in the Details panel, UNCHECK\/Disable the &#8220;Enable Line Trace&#8221;<\/h2>\n<\/li>\n<\/ul>\n<\/blockquote>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/playercontroller-1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-283 size-full\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/playercontroller-1.jpg\" alt=\"\" width=\"732\" height=\"610\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/playercontroller-1.jpg 732w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/playercontroller-1-300x250.jpg 300w\" sizes=\"auto, (max-width: 732px) 100vw, 732px\" \/><\/a><\/p>\n<blockquote>\n<ul>\n<li>\n<h2>Copy the Events from (\/BuildingSystem\/Blueprints\/BP_PlayerController) to your SurvivalController<\/h2>\n<\/li>\n<\/ul>\n<\/blockquote>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/102f445c0048ce0d762649894f30af33.png\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-285 size-large\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/102f445c0048ce0d762649894f30af33-1024x808.png\" alt=\"\" width=\"640\" height=\"505\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/102f445c0048ce0d762649894f30af33-1024x808.png 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/102f445c0048ce0d762649894f30af33-300x237.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/102f445c0048ce0d762649894f30af33-768x606.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/102f445c0048ce0d762649894f30af33-317x250.png 317w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/102f445c0048ce0d762649894f30af33.png 1189w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<blockquote>\n<ul>\n<li>\n<h2>In the SurvivalController Blueprint, add the Branch checks shown below, to make sure we&#8217;re not in Building mode when using the number keys.<\/h2>\n<\/li>\n<\/ul>\n<\/blockquote>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/playercontroller-2.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-288 size-large\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/playercontroller-2-1024x541.jpg\" alt=\"\" width=\"640\" height=\"338\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/playercontroller-2-1024x541.jpg 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/playercontroller-2-300x158.jpg 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/playercontroller-2-768x406.jpg 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/playercontroller-2-370x195.jpg 370w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/playercontroller-2.jpg 1683w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<blockquote>\n<ul>\n<li>\n<h2>Open the Manager-HUD component Blueprint, add a reference to the Building Component as Shown below<\/h2>\n<\/li>\n<\/ul>\n<\/blockquote>\n<h3><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/a8f4809a5f7882945e8463cb9010dae4.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-290\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/a8f4809a5f7882945e8463cb9010dae4.jpg\" alt=\"\" width=\"711\" height=\"556\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/a8f4809a5f7882945e8463cb9010dae4.jpg 711w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/a8f4809a5f7882945e8463cb9010dae4-300x235.jpg 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/a8f4809a5f7882945e8463cb9010dae4-320x250.jpg 320w\" sizes=\"auto, (max-width: 711px) 100vw, 711px\" \/><\/a><\/h3>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/c_hud-1-1.png\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-291 size-large\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/c_hud-1-1-1024x396.png\" alt=\"\" width=\"640\" height=\"248\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/c_hud-1-1-1024x396.png 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/c_hud-1-1-300x116.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/c_hud-1-1-768x297.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/c_hud-1-1-370x143.png 370w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/c_hud-1-1.png 1632w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<blockquote>\n<ul>\n<li>\n<h2>In the Manager-HUD Component, open the function &#8220;Update&#8221; and use the Reference you just created &#8220;Building Component&#8221; to call the function &#8220;CL Line Trace on Client&#8221;.<\/h2>\n<\/li>\n<\/ul>\n<\/blockquote>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/updatefunction-1.png\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-292 size-large\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/updatefunction-1-1024x416.png\" alt=\"\" width=\"640\" height=\"260\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/updatefunction-1-1024x416.png 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/updatefunction-1-300x122.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/updatefunction-1-768x312.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/updatefunction-1-370x150.png 370w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/updatefunction-1.png 1065w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/c_hud-2-1.png\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-293 size-large\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/c_hud-2-1-1024x637.png\" alt=\"\" width=\"640\" height=\"398\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/c_hud-2-1-1024x637.png 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/c_hud-2-1-300x187.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/c_hud-2-1-768x478.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/c_hud-2-1-370x230.png 370w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/c_hud-2-1.png 1095w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<h3>That&#8217;s it!<\/h3>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/2b9d6ecd3d7ce31fa8bc6f86f63406e2-1.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-298 size-large\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/2b9d6ecd3d7ce31fa8bc6f86f63406e2-1-1024x561.jpg\" alt=\"\" width=\"640\" height=\"351\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/2b9d6ecd3d7ce31fa8bc6f86f63406e2-1-1024x561.jpg 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/2b9d6ecd3d7ce31fa8bc6f86f63406e2-1-300x164.jpg 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/2b9d6ecd3d7ce31fa8bc6f86f63406e2-1-768x420.jpg 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/2b9d6ecd3d7ce31fa8bc6f86f63406e2-1-370x203.jpg 370w, https:\/\/eeldev.com\/wp-content\/uploads\/2018\/01\/2b9d6ecd3d7ce31fa8bc6f86f63406e2-1.jpg 1730w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<h1>Step 2 of the Integration process can be found here:<\/h1>\n<blockquote class=\"wp-embedded-content\" data-secret=\"8adV3cxRk1\"><p><a href=\"https:\/\/eeldev.com\/index.php\/edit-blueprint-ustructs-unreal-engine\/\">How to edit Blueprint USTRUCTS() in Unreal Engine<\/a><\/p><\/blockquote>\n<p><iframe loading=\"lazy\" class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; clip: rect(1px, 1px, 1px, 1px);\" title=\"&#8220;How to edit Blueprint USTRUCTS() in Unreal Engine&#8221; &#8212; eelDev\" src=\"https:\/\/eeldev.com\/index.php\/edit-blueprint-ustructs-unreal-engine\/embed\/#?secret=8adV3cxRk1\" data-secret=\"8adV3cxRk1\" width=\"600\" height=\"338\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Assets required for integration https:\/\/www.unrealengine.com\/marketplace\/simple-building-system https:\/\/www.unrealengine.com\/marketplace\/survival-game-template Before you begin, please read the following! START BY BACKING UP YOUR PROJECT\u00a0BEFORE MIGRATING, I take NO responsibility if You or Unreal Engine mess up the Migration\/Integration process. The Multiplayer Survival Template doesn&#8217;t have a default definition of Resources such as Wood or Stone, therefor, if you want to &#8230; <a title=\"Integrating Simple Build System with Multiplayer Survival Game Template\" class=\"read-more\" href=\"https:\/\/eeldev.com\/index.php\/simple-build-msgt\/\" aria-label=\"Read more about Integrating Simple Build System with Multiplayer Survival Game Template\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[1,3,4],"tags":[],"class_list":["post-245","post","type-post","status-publish","format-standard","hentry","category-all","category-simple-building","category-unreal-engine"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Integrating Simple Build System with Multiplayer Survival Game Template - eelDev<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/eeldev.com\/index.php\/simple-build-msgt\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Integrating Simple Build System with Multiplayer Survival Game Template - eelDev\" \/>\n<meta property=\"og:description\" content=\"Assets required for integration https:\/\/www.unrealengine.com\/marketplace\/simple-building-system https:\/\/www.unrealengine.com\/marketplace\/survival-game-template Before you begin, please read the following! START BY BACKING UP YOUR PROJECT\u00a0BEFORE MIGRATING, I take NO responsibility if You or Unreal Engine mess up the Migration\/Integration process. The Multiplayer Survival Template doesn&#8217;t have a default definition of Resources such as Wood or Stone, therefor, if you want to ... 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START BY BACKING UP YOUR PROJECT\u00a0BEFORE MIGRATING, I take NO responsibility if You or Unreal Engine mess up the Migration\/Integration process. The Multiplayer Survival Template doesn&#8217;t have a default definition of Resources such as Wood or Stone, therefor, if you want to ... 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