{"id":232,"date":"2017-12-17T04:00:19","date_gmt":"2017-12-17T04:00:19","guid":{"rendered":"http:\/\/eeldev.com\/?p=232"},"modified":"2018-05-24T10:08:25","modified_gmt":"2018-05-24T10:08:25","slug":"simple-build-system-settings","status":"publish","type":"post","link":"https:\/\/eeldev.com\/index.php\/simple-build-system-settings\/","title":{"rendered":"Simple Build System Settings"},"content":{"rendered":"<div class=\"pdfprnt-buttons pdfprnt-buttons-post pdfprnt-top-right\"><a href=\"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/posts\/232?print=pdf\" class=\"pdfprnt-button pdfprnt-button-pdf\" target=\"_blank\" ><\/a><a href=\"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/posts\/232?print=print\" class=\"pdfprnt-button pdfprnt-button-print\" target=\"_blank\" ><\/a><\/div><h2>Simple Build system Settings Explained.<\/h2>\n<p><a href=\"http:\/\/eeldev.com\/wp-content\/uploads\/2017\/12\/ffc2554238144202f1169e4453f1217d.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-455 size-full\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2017\/12\/ffc2554238144202f1169e4453f1217d.png\" alt=\"\" width=\"609\" height=\"278\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2017\/12\/ffc2554238144202f1169e4453f1217d.png 609w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/12\/ffc2554238144202f1169e4453f1217d-300x137.png 300w\" sizes=\"auto, (max-width: 609px) 100vw, 609px\" \/><\/a><\/p>\n<ul>\n<li><strong>Enable Permissions<\/strong><br \/>\nIf you want to enable the Permissions system, otherwise the system will not check Ownership of buildings<\/li>\n<li><strong>Placement Offset<br \/>\n<\/strong>This is an offset used for building placement, when you spawn the build actor into the world it will inherit this offset, there are also in game functions to adjust the Z value of this offset (up and down)<strong><br \/>\n<\/strong><\/li>\n<li><strong>Enable Socket Placement<\/strong><br \/>\nIf you want to enable the sockets placement system<\/li>\n<li>Trace Frequency<br \/>\nThis is how often the LineTrace will run, increase this value if, for whatever reason, you run into performance issues<\/li>\n<li><strong>Max Building Distance<br \/>\n<\/strong>How far the player can build away from the Player&#8217;s character (or view)<\/li>\n<li><strong>Min ZOffset<\/strong><br \/>\nMinimum Z offset you can lower the &#8220;Placement Offset&#8221; to.<\/li>\n<li><strong>Min ZOffset<\/strong><br \/>\nMaximum Z offset you can increase the &#8220;Placement Offset&#8221; to.<\/li>\n<li><strong>Enable Line Trace<\/strong><br \/>\nYou can disable the built in LineTrace timer if you are using a different\/your own line trace.<\/li>\n<li><strong>Collision Precision<br \/>\n<\/strong>How precise do you want the collision check to be when placing down buildings (if colliding with another building)<br \/>\n1.0 = 1:1 scale of the building mesh (lower number is less precise)<\/li>\n<\/ul>\n<p>If you disable &#8220;Enable Line Trace&#8221;, be sure to call this event in your own Tick\/Looping event\/function. &#8220;<strong>CL_LineTraceOnClient<\/strong>&#8221;<\/p>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-234\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2017\/12\/bc742f9b187c0935e13f5556bfc65553.png\" alt=\"\" width=\"1003\" height=\"394\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2017\/12\/bc742f9b187c0935e13f5556bfc65553.png 1003w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/12\/bc742f9b187c0935e13f5556bfc65553-300x118.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/12\/bc742f9b187c0935e13f5556bfc65553-768x302.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/12\/bc742f9b187c0935e13f5556bfc65553-370x145.png 370w\" sizes=\"auto, (max-width: 1003px) 100vw, 1003px\" \/><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Simple Build system Settings Explained. Enable Permissions If you want to enable the Permissions system, otherwise the system will not check Ownership of buildings Placement Offset This is an offset used for building placement, when you spawn the build actor into the world it will inherit this offset, there are also in game functions to &#8230; <a title=\"Simple Build System Settings\" class=\"read-more\" href=\"https:\/\/eeldev.com\/index.php\/simple-build-system-settings\/\" aria-label=\"Read more about Simple Build System Settings\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[1,3,4],"tags":[],"class_list":["post-232","post","type-post","status-publish","format-standard","hentry","category-all","category-simple-building","category-unreal-engine"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Simple Build System Settings - eelDev<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/eeldev.com\/index.php\/simple-build-system-settings\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Simple Build System Settings - eelDev\" \/>\n<meta property=\"og:description\" content=\"Simple Build system Settings Explained. 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