{"id":1914,"date":"2020-05-28T13:30:05","date_gmt":"2020-05-28T13:30:05","guid":{"rendered":"https:\/\/eeldev.com\/?p=1914"},"modified":"2020-06-03T19:02:48","modified_gmt":"2020-06-03T19:02:48","slug":"thumbnailer-1-11","status":"publish","type":"post","link":"https:\/\/eeldev.com\/index.php\/thumbnailer-1-11\/","title":{"rendered":"Thumbnailer 1.11"},"content":{"rendered":"<div class=\"pdfprnt-buttons pdfprnt-buttons-post pdfprnt-top-right\"><a href=\"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/posts\/1914?print=pdf\" class=\"pdfprnt-button pdfprnt-button-pdf\" target=\"_blank\" ><\/a><a href=\"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/posts\/1914?print=print\" class=\"pdfprnt-button pdfprnt-button-print\" target=\"_blank\" ><\/a><\/div>\n<ul class=\"wp-block-list\"><li>Removed a couple of lambdas that werent needed anymore<\/li><li>Fixed Static Mesh and Skeletal Mesh tabs, they were showing more categories than needed<\/li><li>Fixed SkyLight issue not applying correctly<\/li><li>The floor in the preview window will now adjust to the bottom of the preview mesh <\/li><li>Added a overwrite confirmation if you are about to overwrite an existing thumbnail file<\/li><li>You can disable \/ supress the overwrite dialog from the settings menu<\/li><\/ul>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"585\" height=\"427\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2020\/05\/08db9d50c2fb9a7d286d56b06368627f.png\" alt=\"\" class=\"wp-image-1919\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2020\/05\/08db9d50c2fb9a7d286d56b06368627f.png 585w, https:\/\/eeldev.com\/wp-content\/uploads\/2020\/05\/08db9d50c2fb9a7d286d56b06368627f-300x219.png 300w\" sizes=\"auto, (max-width: 585px) 100vw, 585px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"713\" height=\"463\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2020\/05\/f20612c8a00632d49996a8f8bae44ede.png\" alt=\"\" class=\"wp-image-1917\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2020\/05\/f20612c8a00632d49996a8f8bae44ede.png 713w, https:\/\/eeldev.com\/wp-content\/uploads\/2020\/05\/f20612c8a00632d49996a8f8bae44ede-300x195.png 300w\" sizes=\"auto, (max-width: 713px) 100vw, 713px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"715\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2020\/05\/d3ad6816599a1c635444aa8228406823-1024x715.png\" alt=\"\" class=\"wp-image-1922\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2020\/05\/d3ad6816599a1c635444aa8228406823-1024x715.png 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2020\/05\/d3ad6816599a1c635444aa8228406823-300x209.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2020\/05\/d3ad6816599a1c635444aa8228406823-768x536.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2020\/05\/d3ad6816599a1c635444aa8228406823.png 1112w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"453\" height=\"53\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2020\/05\/f006843e9c88b56d9e5cf2cc801ca86f.png\" alt=\"\" class=\"wp-image-1923\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2020\/05\/f006843e9c88b56d9e5cf2cc801ca86f.png 453w, https:\/\/eeldev.com\/wp-content\/uploads\/2020\/05\/f006843e9c88b56d9e5cf2cc801ca86f-300x35.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2020\/05\/f006843e9c88b56d9e5cf2cc801ca86f-450x53.png 450w\" sizes=\"auto, (max-width: 453px) 100vw, 453px\" \/><\/figure>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Removed a couple of lambdas that werent needed anymore Fixed Static Mesh and Skeletal Mesh tabs, they were showing more categories than needed Fixed SkyLight issue not applying correctly The floor in the preview window will now adjust to the bottom of the preview mesh Added a overwrite confirmation if you are about to overwrite &#8230; <a title=\"Thumbnailer 1.11\" class=\"read-more\" href=\"https:\/\/eeldev.com\/index.php\/thumbnailer-1-11\/\" aria-label=\"Read more about Thumbnailer 1.11\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[1,10,4],"tags":[],"class_list":["post-1914","post","type-post","status-publish","format-standard","hentry","category-all","category-thumbnailer","category-unreal-engine"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Thumbnailer 1.11 - eelDev<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/eeldev.com\/index.php\/thumbnailer-1-11\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Thumbnailer 1.11 - eelDev\" \/>\n<meta property=\"og:description\" content=\"Removed a couple of lambdas that werent needed anymore Fixed Static Mesh and Skeletal Mesh tabs, they were showing more categories than needed Fixed SkyLight issue not applying correctly The floor in the preview window will now adjust to the bottom of the preview mesh Added a overwrite confirmation if you are about to overwrite ... 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