{"id":190,"date":"2017-10-02T08:17:04","date_gmt":"2017-10-02T08:17:04","guid":{"rendered":"http:\/\/eeldev.com\/?p=190"},"modified":"2018-04-24T16:49:43","modified_gmt":"2018-04-24T16:49:43","slug":"adding-new-resources-to-the-foliage-system-1-2","status":"publish","type":"post","link":"https:\/\/eeldev.com\/index.php\/adding-new-resources-to-the-foliage-system-1-2\/","title":{"rendered":"Adding new resources to the Foliage System 1.2"},"content":{"rendered":"<div class=\"pdfprnt-buttons pdfprnt-buttons-post pdfprnt-top-right\"><a href=\"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/posts\/190?print=pdf\" class=\"pdfprnt-button pdfprnt-button-pdf\" target=\"_blank\" ><\/a><a href=\"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/posts\/190?print=print\" class=\"pdfprnt-button pdfprnt-button-print\" target=\"_blank\" ><\/a><\/div><h2>In the latest version of the Foliage System, I&#8217;ve made it super simple to add new Resources!<\/h2>\n<h3>All you have to do now is open up <strong>DT_Resources<\/strong> data table and sets the mesh(es) for your resource, and you&#8217;re done!<\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-193\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2017\/10\/20614d5f7d3fcbd703566f11a422aa1a-1.png\" alt=\"\" width=\"997\" height=\"741\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2017\/10\/20614d5f7d3fcbd703566f11a422aa1a-1.png 997w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/10\/20614d5f7d3fcbd703566f11a422aa1a-1-300x223.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/10\/20614d5f7d3fcbd703566f11a422aa1a-1-768x571.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/10\/20614d5f7d3fcbd703566f11a422aa1a-1-336x250.png 336w\" sizes=\"auto, (max-width: 997px) 100vw, 997px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-110\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/03_same_resource_mesh.jpg\" alt=\"\" width=\"1185\" height=\"767\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/03_same_resource_mesh.jpg 1185w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/03_same_resource_mesh-300x194.jpg 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/03_same_resource_mesh-768x497.jpg 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/03_same_resource_mesh-1024x663.jpg 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/03_same_resource_mesh-370x239.jpg 370w\" sizes=\"auto, (max-width: 1185px) 100vw, 1185px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-192\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2017\/10\/7e8375b8476d70079d32990e4aa99e4c.png\" alt=\"\" width=\"1156\" height=\"995\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2017\/10\/7e8375b8476d70079d32990e4aa99e4c.png 1156w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/10\/7e8375b8476d70079d32990e4aa99e4c-300x258.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/10\/7e8375b8476d70079d32990e4aa99e4c-768x661.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/10\/7e8375b8476d70079d32990e4aa99e4c-1024x881.png 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/10\/7e8375b8476d70079d32990e4aa99e4c-290x250.png 290w\" sizes=\"auto, (max-width: 1156px) 100vw, 1156px\" \/><\/p>\n<p>You can now have an array of meshes for the same resource, if they have the same rewards &amp; uses, you no longer have to have multiple entries and blueprints for each actor\/resource!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In the latest version of the Foliage System, I&#8217;ve made it super simple to add new Resources! All you have to do now is open up DT_Resources data table and sets the mesh(es) for your resource, and you&#8217;re done! &nbsp; &nbsp; You can now have an array of meshes for the same resource, if they &#8230; <a title=\"Adding new resources to the Foliage System 1.2\" class=\"read-more\" href=\"https:\/\/eeldev.com\/index.php\/adding-new-resources-to-the-foliage-system-1-2\/\" aria-label=\"Read more about Adding new resources to the Foliage System 1.2\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[1,6,4],"tags":[],"class_list":["post-190","post","type-post","status-publish","format-standard","hentry","category-all","category-interactive-foliage","category-unreal-engine"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Adding new resources to the Foliage System 1.2 - eelDev<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/eeldev.com\/index.php\/adding-new-resources-to-the-foliage-system-1-2\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Adding new resources to the Foliage System 1.2 - eelDev\" \/>\n<meta property=\"og:description\" content=\"In the latest version of the Foliage System, I&#8217;ve made it super simple to add new Resources! All you have to do now is open up DT_Resources data table and sets the mesh(es) for your resource, and you&#8217;re done! &nbsp; &nbsp; You can now have an array of meshes for the same resource, if they ... 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