{"id":1139,"date":"2020-02-01T10:39:43","date_gmt":"2020-02-01T10:39:43","guid":{"rendered":"https:\/\/eeldev.com\/?p=1139"},"modified":"2020-02-08T09:17:07","modified_gmt":"2020-02-08T09:17:07","slug":"steamcore-update-1-1","status":"publish","type":"post","link":"https:\/\/eeldev.com\/index.php\/steamcore-update-1-1\/","title":{"rendered":"SteamCore Update 1.1"},"content":{"rendered":"<div class=\"pdfprnt-buttons pdfprnt-buttons-post pdfprnt-top-right\"><a href=\"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/posts\/1139?print=pdf\" class=\"pdfprnt-button pdfprnt-button-pdf\" target=\"_blank\" ><\/a><a href=\"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/posts\/1139?print=print\" class=\"pdfprnt-button pdfprnt-button-print\" target=\"_blank\" ><\/a><\/div>\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><a href=\"https:\/\/eeldev.com\/wp-content\/uploads\/2020\/02\/bebc5156ed1b51cd1cd703d17d695b0d.png\" target=\"_blank\" rel=\"noreferrer noopener\"><img loading=\"lazy\" decoding=\"async\" width=\"574\" height=\"211\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2020\/02\/bebc5156ed1b51cd1cd703d17d695b0d.png\" alt=\"\" class=\"wp-image-1227\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2020\/02\/bebc5156ed1b51cd1cd703d17d695b0d.png 574w, https:\/\/eeldev.com\/wp-content\/uploads\/2020\/02\/bebc5156ed1b51cd1cd703d17d695b0d-300x110.png 300w\" sizes=\"auto, (max-width: 574px) 100vw, 574px\" \/><\/a><\/figure><\/div>\n\n\n\n<p>Added a Macro to define what Steam SDK version we&#8217;re using.<br>(UE 4.24 contains both SDK 1.42 and 1.46), this allows us to compile the plugin for both UE 4.23 and 4.24 without having to manage two seperate projects.<br><br>The caveat with this method is that all functions and subsystems will list as available in 4.23 but will not return the expected result since 4.23 doesn&#8217;t have the correct Steam SDK 1.46 version.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>New Interfaces<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>ISteamNetworkingUtils<\/strong><br>Steam SDK 1.46 (<strong>UE 4.24<\/strong>+) <em>(will <strong>not work <\/strong>in UE 4.23)<\/em><\/li><li><strong>ISteamInput<\/strong><br> Steam SDK 1.46 (<strong>UE 4.24<\/strong>+)  <em>(will <strong>not work<\/strong> in UE 4.23)<\/em> <\/li><li><strong>ISteamRemotePlay<\/strong><br> Steam SDK 1.46 (<strong>UE 4.24<\/strong>+)  <em>(will <strong>not work<\/strong> in UE 4.23)<\/em> <\/li><li><strong>ISteamScreenshots<\/strong><\/li><li><strong>ISteamAppList<\/strong><\/li><li><strong>ISteamParentalSettings<\/strong> <\/li><li><strong>ISteamMusic<\/strong><\/li><\/ul>\n\n\n\n<p><strong> ISteamVideo<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Removed <strong>BroadcastUploadStart_t<\/strong> callback (removed in SDK 1.46)<\/li><li>Removed <strong>BroadcastUploadStop_t<\/strong> callback (removed in SDK 1.46)<\/li><\/ul>\n\n\n\n<p><strong>ISteamApps<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Removed <strong>NewLaunchQueryParameters_t<\/strong> callback (removed in SDK 1.46)<\/li><li>Added <strong>BIsSubscribedFromFamilySharing <\/strong>function (SDK 1.43)+<\/li><\/ul>\n\n\n\n<p><strong>ISteamFriends<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Added <strong>ActivateGameOverlayToWebPage <\/strong>function (SDK 1.46 only)<\/li><\/ul>\n\n\n\n<p><strong>ISteamUGC<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Added <strong>SetAllowLegacyUpload <\/strong>function (SDK 1.43+)<\/li><\/ul>\n\n\n\n<p><strong>General Changes<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Added <strong>ToString<\/strong>() to all Async Tasks to properly output a debugging string when failed\/succeeded<\/li><li>Added <strong>DisabledSubsystems <\/strong>to Plugin Settings<\/li><li>Added <strong>AsyncTaskTimeout <\/strong>to Plugin Settings<\/li><li>Misc code cleanup <\/li><li>Plugin will now compile for <strong>Linux<\/strong><\/li><\/ul>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><a href=\"https:\/\/eeldev.com\/wp-content\/uploads\/2020\/02\/e5c2610c1cb2ee503f697df2dbb2d2a0.png\" target=\"_blank\" rel=\"noreferrer noopener\"><img loading=\"lazy\" decoding=\"async\" width=\"794\" height=\"111\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2020\/02\/e5c2610c1cb2ee503f697df2dbb2d2a0.png\" alt=\"\" class=\"wp-image-1204\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2020\/02\/e5c2610c1cb2ee503f697df2dbb2d2a0.png 794w, https:\/\/eeldev.com\/wp-content\/uploads\/2020\/02\/e5c2610c1cb2ee503f697df2dbb2d2a0-300x42.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2020\/02\/e5c2610c1cb2ee503f697df2dbb2d2a0-768x107.png 768w\" sizes=\"auto, (max-width: 794px) 100vw, 794px\" \/><\/a><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><a href=\"https:\/\/eeldev.com\/wp-content\/uploads\/2020\/02\/e1cdd893f80453c19ea43d6403507127.png\" target=\"_blank\" rel=\"noreferrer noopener\"><img loading=\"lazy\" decoding=\"async\" width=\"802\" height=\"523\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2020\/02\/e1cdd893f80453c19ea43d6403507127.png\" alt=\"\" class=\"wp-image-1208\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2020\/02\/e1cdd893f80453c19ea43d6403507127.png 802w, https:\/\/eeldev.com\/wp-content\/uploads\/2020\/02\/e1cdd893f80453c19ea43d6403507127-300x196.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2020\/02\/e1cdd893f80453c19ea43d6403507127-768x501.png 768w\" sizes=\"auto, (max-width: 802px) 100vw, 802px\" \/><\/a><\/figure><\/div>\n\n\n<p><!--EndFragment--><\/p>","protected":false},"excerpt":{"rendered":"<p>Added a Macro to define what Steam SDK version we&#8217;re using.(UE 4.24 contains both SDK 1.42 and 1.46), this allows us to compile the plugin for both UE 4.23 and 4.24 without having to manage two seperate projects. The caveat with this method is that all functions and subsystems will list as available in 4.23 &#8230; <a title=\"SteamCore Update 1.1\" class=\"read-more\" href=\"https:\/\/eeldev.com\/index.php\/steamcore-update-1-1\/\" aria-label=\"Read more about SteamCore Update 1.1\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[1,9,4],"tags":[],"class_list":["post-1139","post","type-post","status-publish","format-standard","hentry","category-all","category-steamcore","category-unreal-engine"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>SteamCore Update 1.1 - eelDev<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/eeldev.com\/index.php\/steamcore-update-1-1\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"SteamCore Update 1.1 - eelDev\" \/>\n<meta property=\"og:description\" content=\"Added a Macro to define what Steam SDK version we&#8217;re using.(UE 4.24 contains both SDK 1.42 and 1.46), this allows us to compile the plugin for both UE 4.23 and 4.24 without having to manage two seperate projects. 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Read more\" \/>\n<meta property=\"og:url\" content=\"https:\/\/eeldev.com\/index.php\/steamcore-update-1-1\/\" \/>\n<meta property=\"og:site_name\" content=\"eelDev\" \/>\n<meta property=\"article:published_time\" content=\"2020-02-01T10:39:43+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2020-02-08T09:17:07+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/eeldev.com\/wp-content\/uploads\/2020\/02\/bebc5156ed1b51cd1cd703d17d695b0d.png\" \/>\n<meta name=\"author\" content=\"hulken\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"hulken\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/eeldev.com\/index.php\/steamcore-update-1-1\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/eeldev.com\/index.php\/steamcore-update-1-1\/\"},\"author\":{\"name\":\"hulken\",\"@id\":\"https:\/\/eeldev.com\/#\/schema\/person\/453df1c4d38f093dcdfb5de4e5db6f41\"},\"headline\":\"SteamCore Update 1.1\",\"datePublished\":\"2020-02-01T10:39:43+00:00\",\"dateModified\":\"2020-02-08T09:17:07+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/eeldev.com\/index.php\/steamcore-update-1-1\/\"},\"wordCount\":176,\"publisher\":{\"@id\":\"https:\/\/eeldev.com\/#organization\"},\"image\":{\"@id\":\"https:\/\/eeldev.com\/index.php\/steamcore-update-1-1\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/eeldev.com\/wp-content\/uploads\/2020\/02\/bebc5156ed1b51cd1cd703d17d695b0d.png\",\"articleSection\":[\"all\",\"steamcore\",\"unreal engine\"],\"inLanguage\":\"en-US\"},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/eeldev.com\/index.php\/steamcore-update-1-1\/\",\"url\":\"https:\/\/eeldev.com\/index.php\/steamcore-update-1-1\/\",\"name\":\"SteamCore Update 1.1 - 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