{"id":102,"date":"2017-07-17T14:11:48","date_gmt":"2017-07-17T14:11:48","guid":{"rendered":"http:\/\/eeldev.com\/?p=102"},"modified":"2018-04-24T16:49:24","modified_gmt":"2018-04-24T16:49:24","slug":"adding-new-resources-to-the-foliage-system","status":"publish","type":"post","link":"https:\/\/eeldev.com\/index.php\/adding-new-resources-to-the-foliage-system\/","title":{"rendered":"Adding new resources to the Foliage System"},"content":{"rendered":"<div class=\"pdfprnt-buttons pdfprnt-buttons-post pdfprnt-top-right\"><a href=\"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/posts\/102?print=pdf\" class=\"pdfprnt-button pdfprnt-button-pdf\" target=\"_blank\" ><\/a><a href=\"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/posts\/102?print=print\" class=\"pdfprnt-button pdfprnt-button-print\" target=\"_blank\" ><\/a><\/div><h1>THIS GUIDE IS FOR THE OLD 1.0 VERSION, IF YOU ARE USING THE FOLIAGE SYSTEM 1.2 THEN USE THIS GUIDE:<\/h1>\n<blockquote class=\"wp-embedded-content\" data-secret=\"Uokcv4d38s\"><p><a href=\"https:\/\/eeldev.com\/index.php\/adding-new-resources-to-the-foliage-system-1-2\/\">Adding new resources to the Foliage System 1.2<\/a><\/p><\/blockquote>\n<p><iframe loading=\"lazy\" class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; clip: rect(1px, 1px, 1px, 1px);\" title=\"&#8220;Adding new resources to the Foliage System 1.2&#8221; &#8212; eelDev\" src=\"https:\/\/eeldev.com\/index.php\/adding-new-resources-to-the-foliage-system-1-2\/embed\/#?secret=Uokcv4d38s\" data-secret=\"Uokcv4d38s\" width=\"600\" height=\"338\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<h2>Create a Child Blueprint Class of the BP_MasterResource<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-108\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/01_child_blueprint_class.jpg\" alt=\"\" width=\"776\" height=\"570\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/01_child_blueprint_class.jpg 776w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/01_child_blueprint_class-300x220.jpg 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/01_child_blueprint_class-768x564.jpg 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/01_child_blueprint_class-340x250.jpg 340w\" sizes=\"auto, (max-width: 776px) 100vw, 776px\" \/><\/p>\n<h2>Open DT_Resources Data Table and add a New Row, set &#8220;ResourceToSpawn&#8221; to your new Child Blueprint Class that you just created.<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-109\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/02_dt_resources_to_spawn.jpg\" alt=\"\" width=\"1131\" height=\"897\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/02_dt_resources_to_spawn.jpg 1131w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/02_dt_resources_to_spawn-300x238.jpg 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/02_dt_resources_to_spawn-768x609.jpg 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/02_dt_resources_to_spawn-1024x812.jpg 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/02_dt_resources_to_spawn-315x250.jpg 315w\" sizes=\"auto, (max-width: 1131px) 100vw, 1131px\" \/><\/p>\n<h2>Inside DT_Resources, make sure you set ResourceMesh to EXACTLY the same as your foliage mesh.<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-110\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/03_same_resource_mesh.jpg\" alt=\"\" width=\"1185\" height=\"767\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/03_same_resource_mesh.jpg 1185w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/03_same_resource_mesh-300x194.jpg 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/03_same_resource_mesh-768x497.jpg 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/03_same_resource_mesh-1024x663.jpg 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/03_same_resource_mesh-370x239.jpg 370w\" sizes=\"auto, (max-width: 1185px) 100vw, 1185px\" \/><\/p>\n<h2>Open up your Child Blueprint Class, change it&#8217;s FoliageSettings to &#8220;MyNewTree&#8221;.<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-111\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/04_new_tree_settings.jpg\" alt=\"\" width=\"481\" height=\"403\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/04_new_tree_settings.jpg 481w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/04_new_tree_settings-300x251.jpg 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/04_new_tree_settings-298x250.jpg 298w\" sizes=\"auto, (max-width: 481px) 100vw, 481px\" \/><\/p>\n<h2>IMPORTANT! When painting your terrain with foliage, MAKE SURE that you set the foliage to Block All.<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-112\" src=\"http:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/05_paint_tool_settings.jpg\" alt=\"\" width=\"678\" height=\"1105\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/05_paint_tool_settings.jpg 678w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/05_paint_tool_settings-184x300.jpg 184w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/05_paint_tool_settings-628x1024.jpg 628w, https:\/\/eeldev.com\/wp-content\/uploads\/2017\/07\/05_paint_tool_settings-153x250.jpg 153w\" sizes=\"auto, (max-width: 678px) 100vw, 678px\" \/><\/p>\n<h2>And that&#8217;s it!<\/h2>\n","protected":false},"excerpt":{"rendered":"<p>THIS GUIDE IS FOR THE OLD 1.0 VERSION, IF YOU ARE USING THE FOLIAGE SYSTEM 1.2 THEN USE THIS GUIDE: Adding new resources to the Foliage System 1.2 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Create a Child Blueprint Class of the BP_MasterResource Open DT_Resources Data Table and add a New Row, set &#8220;ResourceToSpawn&#8221; to your new &#8230; <a title=\"Adding new resources to the Foliage System\" class=\"read-more\" href=\"https:\/\/eeldev.com\/index.php\/adding-new-resources-to-the-foliage-system\/\" aria-label=\"Read more about Adding new resources to the Foliage System\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[1,6,4],"tags":[],"class_list":["post-102","post","type-post","status-publish","format-standard","hentry","category-all","category-interactive-foliage","category-unreal-engine"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Adding new resources to the Foliage System - eelDev<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/eeldev.com\/index.php\/adding-new-resources-to-the-foliage-system\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Adding new resources to the Foliage System - eelDev\" \/>\n<meta property=\"og:description\" content=\"THIS GUIDE IS FOR THE OLD 1.0 VERSION, IF YOU ARE USING THE FOLIAGE SYSTEM 1.2 THEN USE THIS GUIDE: Adding new resources to the Foliage System 1.2 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Create a Child Blueprint Class of the BP_MasterResource Open DT_Resources Data Table and add a New Row, set &#8220;ResourceToSpawn&#8221; to your new ... 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