{"id":43,"date":"2017-07-16T21:20:05","date_gmt":"2017-07-16T21:20:05","guid":{"rendered":"http:\/\/eeldev.com\/?page_id=43"},"modified":"2018-04-24T12:21:02","modified_gmt":"2018-04-24T12:21:02","slug":"foliage-interaction-system","status":"publish","type":"page","link":"https:\/\/eeldev.com\/index.php\/foliage-interaction-system\/","title":{"rendered":"Foliage Interaction System"},"content":{"rendered":"<p>Demo Video (1.3): <a href=\"https:\/\/www.youtube.com\/watch?v=LD8Tz6eT1II\" target=\"_blank\" rel=\"noopener\">https:\/\/www.youtube.com\/watch?v=LD8Tz6eT1II<\/a><\/p>\n<p><strong>Update 1.3 (2018-03-21)<\/strong><\/p>\n<blockquote><p>The Foliage System 1.3 now supports respawning Foliage once harvested (can be toggled on\/off)<\/p><\/blockquote>\n<p>Spawn any blueprint actor when interacting with Instanced Foliage, enables you to harvest any kind of resource you want, be it Trees, Rocks, Plants, whatever you want.<\/p>\n<p>Useful when combined with a crafting\/inventory system that enables you to harvest resources. The Foliage System now also supports re-spawning Foliage Instances in the same location it was harvested in.<\/p>\n<p>Multiplayer is fully supported, removed foliage is saved and applied to clients that join an in progress game.<\/p>\n<h1>Resources<\/h1>\n<blockquote class=\"wp-embedded-content\" data-secret=\"DKbEfZwQHM\"><p><a href=\"https:\/\/eeldev.com\/index.php\/adding-new-resources-to-the-foliage-system-1-2\/\">Adding new resources to the Foliage System 1.2<\/a><\/p><\/blockquote>\n<p><iframe loading=\"lazy\" class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; clip: rect(1px, 1px, 1px, 1px);\" title=\"&#8220;Adding new resources to the Foliage System 1.2&#8221; &#8212; eelDev\" src=\"https:\/\/eeldev.com\/index.php\/adding-new-resources-to-the-foliage-system-1-2\/embed\/#?secret=DKbEfZwQHM\" data-secret=\"DKbEfZwQHM\" width=\"600\" height=\"338\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe><\/p>\n<blockquote class=\"wp-embedded-content\" data-secret=\"zcv0zsPT0g\"><p><a href=\"https:\/\/eeldev.com\/index.php\/integrating-the-foliage-system-with-the-survival-template\/\">Integrating the Foliage System with the Survival Template (MSGT)<\/a><\/p><\/blockquote>\n<p><iframe loading=\"lazy\" class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; clip: rect(1px, 1px, 1px, 1px);\" title=\"&#8220;Integrating the Foliage System with the Survival Template (MSGT)&#8221; &#8212; eelDev\" src=\"https:\/\/eeldev.com\/index.php\/integrating-the-foliage-system-with-the-survival-template\/embed\/#?secret=zcv0zsPT0g\" data-secret=\"zcv0zsPT0g\" width=\"600\" height=\"338\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe><\/p>\n<p><iframe loading=\"lazy\" title=\"demo foliage\" width=\"1200\" height=\"675\" src=\"https:\/\/www.youtube.com\/embed\/sZKWnoGkSMs?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<h2>Support<\/h2>\n<p>Discord for Live support:\u00a0<a href=\"https:\/\/discord.gg\/3Yu7pEy\">https:\/\/discord.gg\/3Yu7pEy<\/a><br \/>\nE-Mail: info @ eeldev<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Demo Video (1.3): https:\/\/www.youtube.com\/watch?v=LD8Tz6eT1II Update 1.3 (2018-03-21) The Foliage System 1.3 now supports respawning Foliage once harvested (can be toggled on\/off) Spawn any blueprint actor when interacting with Instanced Foliage, enables you to harvest any kind of resource you want, be it Trees, Rocks, Plants, whatever you want. Useful when combined with a crafting\/inventory system &#8230; <a title=\"Foliage Interaction System\" class=\"read-more\" href=\"https:\/\/eeldev.com\/index.php\/foliage-interaction-system\/\" aria-label=\"Read more about Foliage Interaction System\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"class_list":["post-43","page","type-page","status-publish"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Foliage Interaction System - eelDev<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/eeldev.com\/index.php\/foliage-interaction-system\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Foliage Interaction System - eelDev\" \/>\n<meta property=\"og:description\" content=\"Demo Video (1.3): https:\/\/www.youtube.com\/watch?v=LD8Tz6eT1II Update 1.3 (2018-03-21) The Foliage System 1.3 now supports respawning Foliage once harvested (can be toggled on\/off) Spawn any blueprint actor when interacting with Instanced Foliage, enables you to harvest any kind of resource you want, be it Trees, Rocks, Plants, whatever you want. Useful when combined with a crafting\/inventory system ... Read more\" \/>\n<meta property=\"og:url\" content=\"https:\/\/eeldev.com\/index.php\/foliage-interaction-system\/\" \/>\n<meta property=\"og:site_name\" content=\"eelDev\" \/>\n<meta property=\"article:modified_time\" content=\"2018-04-24T12:21:02+00:00\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/eeldev.com\/index.php\/foliage-interaction-system\/\",\"url\":\"https:\/\/eeldev.com\/index.php\/foliage-interaction-system\/\",\"name\":\"Foliage Interaction System - eelDev\",\"isPartOf\":{\"@id\":\"https:\/\/eeldev.com\/#website\"},\"datePublished\":\"2017-07-16T21:20:05+00:00\",\"dateModified\":\"2018-04-24T12:21:02+00:00\",\"breadcrumb\":{\"@id\":\"https:\/\/eeldev.com\/index.php\/foliage-interaction-system\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/eeldev.com\/index.php\/foliage-interaction-system\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/eeldev.com\/index.php\/foliage-interaction-system\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/eeldev.com\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Foliage Interaction System\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/eeldev.com\/#website\",\"url\":\"https:\/\/eeldev.com\/\",\"name\":\"eelDev\",\"description\":\"eelDev.com\",\"publisher\":{\"@id\":\"https:\/\/eeldev.com\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/eeldev.com\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Organization\",\"@id\":\"https:\/\/eeldev.com\/#organization\",\"name\":\"eelDev\",\"url\":\"https:\/\/eeldev.com\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/eeldev.com\/#\/schema\/logo\/image\/\",\"url\":\"https:\/\/eeldev.com\/wp-content\/uploads\/2022\/12\/logo_new_transparent-4.png\",\"contentUrl\":\"https:\/\/eeldev.com\/wp-content\/uploads\/2022\/12\/logo_new_transparent-4.png\",\"width\":2048,\"height\":682,\"caption\":\"eelDev\"},\"image\":{\"@id\":\"https:\/\/eeldev.com\/#\/schema\/logo\/image\/\"}}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Foliage Interaction System - eelDev","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/eeldev.com\/index.php\/foliage-interaction-system\/","og_locale":"en_US","og_type":"article","og_title":"Foliage Interaction System - eelDev","og_description":"Demo Video (1.3): https:\/\/www.youtube.com\/watch?v=LD8Tz6eT1II Update 1.3 (2018-03-21) The Foliage System 1.3 now supports respawning Foliage once harvested (can be toggled on\/off) Spawn any blueprint actor when interacting with Instanced Foliage, enables you to harvest any kind of resource you want, be it Trees, Rocks, Plants, whatever you want. Useful when combined with a crafting\/inventory system ... Read more","og_url":"https:\/\/eeldev.com\/index.php\/foliage-interaction-system\/","og_site_name":"eelDev","article_modified_time":"2018-04-24T12:21:02+00:00","twitter_card":"summary_large_image","twitter_misc":{"Est. reading time":"1 minute"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/eeldev.com\/index.php\/foliage-interaction-system\/","url":"https:\/\/eeldev.com\/index.php\/foliage-interaction-system\/","name":"Foliage Interaction System - eelDev","isPartOf":{"@id":"https:\/\/eeldev.com\/#website"},"datePublished":"2017-07-16T21:20:05+00:00","dateModified":"2018-04-24T12:21:02+00:00","breadcrumb":{"@id":"https:\/\/eeldev.com\/index.php\/foliage-interaction-system\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/eeldev.com\/index.php\/foliage-interaction-system\/"]}]},{"@type":"BreadcrumbList","@id":"https:\/\/eeldev.com\/index.php\/foliage-interaction-system\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/eeldev.com\/"},{"@type":"ListItem","position":2,"name":"Foliage Interaction System"}]},{"@type":"WebSite","@id":"https:\/\/eeldev.com\/#website","url":"https:\/\/eeldev.com\/","name":"eelDev","description":"eelDev.com","publisher":{"@id":"https:\/\/eeldev.com\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/eeldev.com\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/eeldev.com\/#organization","name":"eelDev","url":"https:\/\/eeldev.com\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/eeldev.com\/#\/schema\/logo\/image\/","url":"https:\/\/eeldev.com\/wp-content\/uploads\/2022\/12\/logo_new_transparent-4.png","contentUrl":"https:\/\/eeldev.com\/wp-content\/uploads\/2022\/12\/logo_new_transparent-4.png","width":2048,"height":682,"caption":"eelDev"},"image":{"@id":"https:\/\/eeldev.com\/#\/schema\/logo\/image\/"}}]}},"_links":{"self":[{"href":"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/pages\/43","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/comments?post=43"}],"version-history":[{"count":11,"href":"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/pages\/43\/revisions"}],"predecessor-version":[{"id":373,"href":"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/pages\/43\/revisions\/373"}],"wp:attachment":[{"href":"https:\/\/eeldev.com\/index.php\/wp-json\/wp\/v2\/media?parent=43"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}