{"id":5773,"date":"2021-05-20T22:36:54","date_gmt":"2021-05-20T22:36:54","guid":{"rendered":"https:\/\/eeldev.com\/index.php\/docs\/gamelift\/setup-server\/"},"modified":"2022-08-23T05:53:13","modified_gmt":"2022-08-23T05:53:13","slug":"setup-server","status":"publish","type":"docs","link":"https:\/\/eeldev.com\/index.php\/docs\/gamelift\/setup-server\/","title":{"rendered":"Server"},"content":{"rendered":"\n<h3 class=\"wp-block-heading\"><strong>REQUIREMENTS<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>A working Unreal Engine\u00a0<strong>Dedicated Server<\/strong>, see the Unreal Engine Documentation on how to set this up<\/li><li>Move the\u00a0<strong>AwsGameLiftServer<\/strong>\u00a0plugin folder to YourProject\\<strong>Plugins<\/strong><\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>PREPARING OUR GAMELIFT SERVER<\/strong><\/h3>\n\n\n\n<p>We must first create a Server Object, this can be done via blueprint or native c++. If you want the ability to override Gamelift server events, you can create a new child class of parent type \u201c<strong>GameLiftServerObject<\/strong>\u201d (see example image below)<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/eeldev.com\/wp-content\/uploads\/2020\/09\/serverobject.png\" target=\"_blank\" rel=\"noreferrer noopener\"><img loading=\"lazy\" decoding=\"async\" width=\"610\" height=\"563\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2020\/09\/serverobject.png\" alt=\"\" class=\"wp-image-3005\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2020\/09\/serverobject.png 610w, https:\/\/eeldev.com\/wp-content\/uploads\/2020\/09\/serverobject-300x277.png 300w\" sizes=\"auto, (max-width: 610px) 100vw, 610px\" \/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/i.gyazo.com\/91e13f6618e62e64cc96ac913431c6e6.gif\" target=\"_blank\" rel=\"noreferrer noopener\"><img decoding=\"async\" src=\"https:\/\/i.gyazo.com\/91e13f6618e62e64cc96ac913431c6e6.gif\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>OVERRIDABLE FUNCTIONS<\/strong>&nbsp;(<em>OPTIONAL<\/em>)<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/eeldev.com\/wp-content\/uploads\/2020\/09\/override.png\" target=\"_blank\" rel=\"noreferrer noopener\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"542\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2020\/09\/override-1024x542.png\" alt=\"\" class=\"wp-image-3007\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2020\/09\/override-1024x542.png 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2020\/09\/override-300x159.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2020\/09\/override-768x407.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2020\/09\/override.png 1203w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>CONSTRUCTING THE SERVER OBJECT<\/strong><\/h2>\n\n\n\n<p>We\u2019re going to construct &amp; initialize our game server inside our&nbsp;<strong>GameInstance<\/strong>&nbsp;blueprint. Search for \u201c<strong>Construct object from class<\/strong>\u201d in the context window.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/eeldev.com\/wp-content\/uploads\/2020\/09\/gameinstance.png\" target=\"_blank\" rel=\"noreferrer noopener\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"771\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2020\/09\/gameinstance.png\" alt=\"\" class=\"wp-image-3012\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2020\/09\/gameinstance.png 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2020\/09\/gameinstance-300x226.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2020\/09\/gameinstance-768x578.png 768w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/figure>\n","protected":false},"featured_media":0,"parent":5756,"menu_order":2,"comment_status":"open","ping_status":"closed","template":"","doc_tag":[],"class_list":["post-5773","docs","type-docs","status-publish","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Server - eelDev<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/eeldev.com\/index.php\/docs\/gamelift\/setup-server\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Server - eelDev\" \/>\n<meta property=\"og:description\" content=\"REQUIREMENTS A working Unreal Engine\u00a0Dedicated Server, see the Unreal Engine Documentation on how to set this up Move the\u00a0AwsGameLiftServer\u00a0plugin folder to YourProjectPlugins PREPARING OUR GAMELIFT SERVER We must first create a Server Object, this can be done via blueprint or native c++. 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