{"id":5730,"date":"2021-05-19T22:52:00","date_gmt":"2021-05-19T22:52:00","guid":{"rendered":"https:\/\/eeldev.com\/index.php\/docs\/foliage-plugin\/getting-started\/data-table-settings\/"},"modified":"2021-07-07T21:38:46","modified_gmt":"2021-07-07T21:38:46","slug":"data-table-settings","status":"publish","type":"docs","link":"https:\/\/eeldev.com\/index.php\/docs\/foliage-plugin\/getting-started\/data-table-settings\/","title":{"rendered":"Data Table Settings"},"content":{"rendered":"\n<figure class=\"wp-block-image\"><a href=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/02\/fcd7e04d42f4ba7bd932256d6c48f8c6.png\" target=\"_blank\" rel=\"noreferrer noopener\"><img decoding=\"async\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2019\/02\/fcd7e04d42f4ba7bd932256d6c48f8c6.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>SETTINGS<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Resource Name<\/strong><br>Human readable, friendly usable resource name<\/li><li><strong>Rewards on Harvest<br><\/strong>If you want to reward the player with any resources on harvest, you set this here<\/li><li><strong>Foliage Meshes<br><\/strong>For simplicity, this is an array which can contain several meshes for the same resource<\/li><li><strong>Destructible Meshes<br><\/strong>If you want to use a Destructible Mesh for your Resource, it\u2019s&nbsp;<strong>important<\/strong>&nbsp;that your Foliage Mesh has the same&nbsp;<strong>ID<\/strong>&nbsp;in the Data Table as the Destructible Mesh!<\/li><li><strong>Max Uses<br><\/strong>How many times this resource can be \u201charvested\u201d<\/li><li><strong>Foliage Actor Max Life Time<br><\/strong>The spawned foliage actor will be removed from the game world after X amount of seconds. Despawning will be renewed if any player is nearby (configurable in the&nbsp;<strong>Project Settings<\/strong>)<\/li><li><strong>Depleted Foliage Actor Life Time<br><\/strong>Once this actor has been depleted (been harvested enough), this is how long we keep the actor live<\/li><li><strong>Enable<\/strong>&nbsp;RespawningCan this foliage respawn?<\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>DAMAGE<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Require Damage Type<br><\/strong>If the player is required to use a certain damage type to harvest this resource<\/li><li><strong>Damage Type<br><\/strong>You can create new damage types by creating a new blueprint class that inherits from DamageType<\/li><li><strong>Damage Amount<br><\/strong>The minimum amount of damage required to harvest this resource<\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>PHYSICS<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Simulate Physics on Depletion<br><\/strong>Should the foliage actor simulate physics when depleted? Eg, a tree falling over when harvested? (<strong>Disabled if any Destructible Mesh is set<\/strong>)<\/li><li><strong>Apply Impulse on Depletion<br><\/strong>Apply a physics impulse on depletion (making trees fall over for example)<\/li><li><strong>Physics Impulse Multiplier<br><\/strong>How much force should we apply?<\/li><li><strong>Physics Collision Profile Name<br><\/strong>If set to something other than \u201cNone\u201d, the Foliage Mesh collision profile will be set to this before we start simulating physics<\/li><\/ul>\n","protected":false},"featured_media":0,"parent":5717,"menu_order":3,"comment_status":"open","ping_status":"closed","template":"","doc_tag":[],"class_list":["post-5730","docs","type-docs","status-publish","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Data Table Settings - eelDev<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/eeldev.com\/index.php\/docs\/foliage-plugin\/getting-started\/data-table-settings\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Data Table Settings - eelDev\" \/>\n<meta property=\"og:description\" content=\"SETTINGS Resource NameHuman readable, friendly usable resource name Rewards on HarvestIf you want to reward the player with any resources on harvest, you set this here Foliage MeshesFor simplicity, this is an array which can contain several meshes for the same resource Destructible MeshesIf you want to use a Destructible Mesh for your Resource, it\u2019s&nbsp;important&nbsp;that ... 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