{"id":5621,"date":"2021-05-19T21:34:31","date_gmt":"2021-05-19T21:34:31","guid":{"rendered":"https:\/\/eeldev.com\/index.php\/docs\/chunkcore\/getting-started\/initializing-chunkcore\/"},"modified":"2021-05-19T21:34:54","modified_gmt":"2021-05-19T21:34:54","slug":"initializing-chunkcore","status":"publish","type":"docs","link":"https:\/\/eeldev.com\/index.php\/docs\/chunkcore\/getting-started\/initializing-chunkcore\/","title":{"rendered":"Initializing ChunkCore"},"content":{"rendered":"\n<p>In this example we\u2019re going to initialize using the \u201c<strong>Windows<\/strong>\u201d platform name and \u201c<strong>MyGame<\/strong>\u201d as our&nbsp;<strong>Deployment Name<\/strong>, we\u2019re going to call this Build ID \u201c<strong>Beta<\/strong>\u201c<\/p>\n\n\n\n<p>This means that the full path the plugin will use to find our .pak files will be:<br>eeldev.com<strong>\/MyGame\/Beta\/Windows\/<\/strong>file.pak<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/eeldev.com\/wp-content\/uploads\/2021\/03\/5f997fe19ab4a267c9d520e273cdd25d.png\" target=\"_blank\" rel=\"noreferrer noopener\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"387\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2021\/03\/5f997fe19ab4a267c9d520e273cdd25d-1024x387.png\" alt=\"\" class=\"wp-image-4610\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2021\/03\/5f997fe19ab4a267c9d520e273cdd25d-1024x387.png 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2021\/03\/5f997fe19ab4a267c9d520e273cdd25d-300x113.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2021\/03\/5f997fe19ab4a267c9d520e273cdd25d-768x290.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2021\/03\/5f997fe19ab4a267c9d520e273cdd25d.png 1361w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>DIVIDING UP YOUR ASSETS INTO .PAK FILES<\/strong><\/h2>\n\n\n\n<p>Unreal Engine makes it really easy to divide your assets up into multiple .pak files, all you have to do is create a&nbsp;<strong>PrimaryAssetLabel&nbsp;<\/strong>file inside the directory that you want to separate from the main .pak file.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">RIGHT CLICK INSIDE YOUR&nbsp;<strong>CONTENT BROWSER<\/strong>&nbsp;-&gt;&nbsp;<strong>MISC<\/strong>&nbsp;-&gt;&nbsp;<strong>DATA ASSET<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/eeldev.com\/wp-content\/uploads\/2021\/03\/1_data_asset.png\" target=\"_blank\" rel=\"noreferrer noopener\"><img loading=\"lazy\" decoding=\"async\" width=\"886\" height=\"744\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2021\/03\/1_data_asset.png\" alt=\"\" class=\"wp-image-4633\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2021\/03\/1_data_asset.png 886w, https:\/\/eeldev.com\/wp-content\/uploads\/2021\/03\/1_data_asset-300x252.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2021\/03\/1_data_asset-768x645.png 768w\" sizes=\"auto, (max-width: 886px) 100vw, 886px\" \/><\/a><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">SELECT THE&nbsp;<strong>PRIMARYASSETLABEL<\/strong>&nbsp;TYPE<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/eeldev.com\/wp-content\/uploads\/2021\/03\/2_primary.png\" target=\"_blank\" rel=\"noreferrer noopener\"><img loading=\"lazy\" decoding=\"async\" width=\"625\" height=\"302\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2021\/03\/2_primary.png\" alt=\"\" class=\"wp-image-4636\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2021\/03\/2_primary.png 625w, https:\/\/eeldev.com\/wp-content\/uploads\/2021\/03\/2_primary-300x145.png 300w\" sizes=\"auto, (max-width: 625px) 100vw, 625px\" \/><\/a><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">IN THIS EXAMPLE,&nbsp;<strong>ALL FILES AND FOLDERS<\/strong>&nbsp;THAT ARE IN THE SAME FOLDER AS THE&nbsp;<strong>CHUNK1002 FILE<\/strong>&nbsp;WILL BE PACKAGED INTO IT\u2019S OWN .<strong>PAK&nbsp;<\/strong>FILE AND CAN BE DOWNLOADED &amp; LOADED INTO MEMORY BY THE CHUNKCORE PLUGIN!<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/eeldev.com\/wp-content\/uploads\/2021\/03\/3_asset.png\" target=\"_blank\" rel=\"noreferrer noopener\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"546\" src=\"https:\/\/eeldev.com\/wp-content\/uploads\/2021\/03\/3_asset-1024x546.png\" alt=\"\" class=\"wp-image-4642\" srcset=\"https:\/\/eeldev.com\/wp-content\/uploads\/2021\/03\/3_asset-1024x546.png 1024w, https:\/\/eeldev.com\/wp-content\/uploads\/2021\/03\/3_asset-300x160.png 300w, https:\/\/eeldev.com\/wp-content\/uploads\/2021\/03\/3_asset-768x410.png 768w, https:\/\/eeldev.com\/wp-content\/uploads\/2021\/03\/3_asset.png 1117w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/figure>\n","protected":false},"featured_media":0,"parent":5614,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","doc_tag":[],"class_list":["post-5621","docs","type-docs","status-publish","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Initializing ChunkCore - eelDev<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/eeldev.com\/index.php\/docs\/chunkcore\/getting-started\/initializing-chunkcore\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Initializing ChunkCore - eelDev\" \/>\n<meta property=\"og:description\" content=\"In this example we\u2019re going to initialize using the \u201cWindows\u201d platform name and \u201cMyGame\u201d as our&nbsp;Deployment Name, we\u2019re going to call this Build ID \u201cBeta\u201c This means that the full path the plugin will use to find our .pak files will be:eeldev.com\/MyGame\/Beta\/Windows\/file.pak DIVIDING UP YOUR ASSETS INTO .PAK FILES Unreal Engine makes it really easy ... 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