• A new Thumbnailer Queue tab for capturing many assets in one go
  • Right-click assets in the Content Browser and choose Add to Thumbnail Queue
  • Name Format for file names, with the tokens {Prefix}, {Name}, {Width} and {Height}
  • Mirror Folder Structure saves each thumbnail in a folder under the save directory that matches where the source asset lives
  • Supersampling (1–4x) renders at a higher resolution and scales down for smoother edges
  • Background types: Scene, Solid Color, Gradient and Texture
  • Outline around the asset, with adjustable color and thickness
  • Post Process Materials apply to both the preview and the capture
  • The background and outline now show live in the preview viewport
  • Set the Texture Group, Compression, Mip Gen Settings and Filter for imported thumbnails
  • A new button in the Thumbnailer window saves the current transform and pose as an asset override
  • Transparent thumbnails now turn on the custom depth-stencil pass automatically for the editor session
  • A warning is logged when you capture a transparent thumbnail as JPG, since JPG has no alpha channel.